
Fossils and Archeology: Revival
The mod offers a variety of dinosaurs that are brought back to life through discovering bones, extracting DNA, creating Embryos, and making eggs. Along with dinosaurs there are other prehistoric creatures such as mammoths, smilodons, and DODOS!!
Tags
Creators
Details
1.18.2-9.1.3.0-forge
Compatibility
Required content
Changes
Added
- Very hungry mobs (<25%) will now run towards their food
- Increased tempskya sapling drop rate to account for the fewer leaves
- Added more translations for Bulgarian, Spanish, French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Russian and Swedish
- Added a config option that (by default) prevents fish spawned via fish egg item from despawning
- Added custom hitboxes for athropleura. No more wide :(
- 20% of fossils on the volcano surface will now be stone fossils
- Changed fossil block generation. Deep fossil spread is more uniform from y=-64 to y=0 and low fossils are now most common around y=40
- Added bonus drops to fossil blocks when using a fortune enchantment
Fixed
- Crashes when other mods have invalid file names
- Possible crash when anubite can't find a target
- Crashes for some fossil entities
- Lag spikes for very large mobs
- Mobs not being able to find plant blocks without collision
- Mobs not pathing properly to blocks (including feeder)
- Mobs being able to phase through blocks (hopefully)
- Psittacosaurus texture being wrong
- Incorrect item list being shown for mobs that are self-feeding
- Sarcosuchus using incorrect idle animation when in water
- Sifter quickstacking not working correctly
- Sifter and analyzer output slots not filling up correctly
- Culture vats not resetting properly when switching input items
- Machines not interacting correctly with hoppers (and things like create funnels)
- Nocturnal aquatic mobs sleeping too rarely
- Toy balls being able to be placed in walls
- Parasaurolophus being able to stand up while riding (which breaks animation)
- Riding animations not running for other players in multiplayer
- Trilobites not floating down to sea floor
- Culture vats only spawning the dodo variant when spawning a failuresaurus
- Some aquatic mobs being too slow or too fast in the water
- Some flying mobs getting stuck in water
Mod compatibility
- Fixed crash with Radium Reforged
- Farmer's Delight fried egg now has priority in recipes over fa cooked egg
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IJY7IqPP:NoEaqSg4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IJY7IqPP:NoEaqSg4"
}




