Tags
Creators
Details
All versions
0.5.0
Alpha
FPSCompress 0.5.04 months ago 280
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
Version 0.5.0 Changelog Summary
Blueprint & Fabricator System
- Core Integration: Introduced the Fabricator block and Blueprint items to scan PreFabs and print duplicates based on resource requirements.
- Auto-Printing Pipeline: The Fabricator automatically prints PreFabs when all resources are provided. The process includes a configurable print duration and a visual UI progress arrow.
- Performance Optimization: Blueprint scan results are now cached in the PreFab's NBT for instant re-scans. Idle Fabricators use inventory fingerprinting and exponential backoff to minimize performance overhead.
- NBT-Aware Scanning: Inventory scanning explicitly checks NBT data. This is datapack driven. Fixed bugs related to resource slot coloring for NBT-matched items and implemented a deferred ejection system to safely reject incorrect NBT items.
PreFab Enhancements & UI
- Room Block Blacklist: A new server configuration prevents players from placing specific blocks inside PreFab rooms. It defaults to Bedrock as an example.
- Custom Naming System: Users can assign and save custom names to PreFabs via the Status GUI, which persist in NBT data, synchronize across the network, and override standard inventory names.
- Rate Display Simplification: Removed complex LCM-based auto-normalization. Time scales now cycle linearly (Per Tick through Per Hour), and large rate values use compact engineering suffixes (K, M, B, etc.) while values under 1000 maintain two-decimal precision.
- Item Retention: The
prefabConsumedOnScandefault configuration is nowfalse, allowing a single PreFab to generate multiple Blueprints without being consumed. - GUI Interactivity & Fixes: Right-clicking a Blueprint displays its full contents, rates, and costs in chat. Fixed an issue where Status GUI tooltips would persist incorrectly across tab switches. The Fabricator block received custom textures, survival item drops, and pickaxe mineability.
Codebase Refactoring & Cleanup
- Subsystem Updates: Major refactoring applied to the Inventory Scanner, Portal System, and
TpsCacheUpgradeItemto improve NBT extraction, validation, and state transitions. Removed redundant math logic from the RateNormalizer and simplified related display classes. - Developer Tools: Added a new
/fps_dev2 give-test-blueprintcommand to generate test blueprints with custom input/output lists and costs. - Repository Maintenance: Removed unused
.aiderconfiguration files, cleared unused Java imports, and updated system documentation and localization strings.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AtsXREOK:ZtOPfUpF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AtsXREOK:ZtOPfUpF"
}

