Compatibility
Minecraft: Java Edition
1.21.6
1.21–1.21.3
1.20.1
Platforms
Supported environments
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Details
Free camera API V3
What are the advantages?
- Decouples from camera internals, reducing complexity.
- Simple and flexible usage.
- Supports loading chunks beyond the player's view range (with expansion).​
How to Register and Use the Plugin
-
Create the plugin class
@CameraPlugin(value = "example", priority = ModifierPriority.LOWEST) public class ExamplePlugin implements ICameraPlugin { // ... }
value: Plugin unique identifier (string)
priority: Priority setting (ModifierPriority.HIGH/LOWEST etc.) -
Initialization
@Override public void initialize(ICameraModifier modifier) { this.modifier = modifier; modifier.enable(); }
-
Update camera data every frame
modifier .enablePos() // Enable position modification .enableRotation() // Enable rotation modification .enableFov() // Enable FOV modification .setPos(1, 2, 3) // Set camera position to (1,2,3), default is local coordinates centered on player .addPos(1, 2, 3) .setRotationYXZ(90f, 15f, 25f) // Set camera rotation to (90f, 15f, 25f) .move(0, 0, -5) // Move camera based on current rotation .enableGlobalMode() // Enable global mode, all coordinates and rotations will be modified according to world coordinates .enableChunkLoader() // Enable chunk loader, load chunks around the camera. An additional Free Camera API Addition mod needs to be installed to enable this feature, otherwise it will have no effect .enableObstacle() // Enable collision detection
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