Freecam (Modrinth Edition)

Freecam (Modrinth Edition)

Mod

A highly customizable freecam mod.

Client Utility

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Freecam

This mod allows you to control your camera separately from your player. While it is enabled, you can fly around within your render distance. Disabling it will restore you to your original position. This can be useful for quickly inspecting builds and exploring your world.

This version of Freecam is modified to comply with Modrinth's rules regarding cheats and hacks. This means that access to certain features (noclip, block/entity interaction, and player freezing) is restricted unless you are an operator on the current server, in creative mode, or playing in a singleplayer world. If you would like to check out the original mod, it can be downloaded from Curseforge or Github.

If you encounter a bug or would like to request a feature, please make a GitHub issue here.

Keybinds

Name Description Default Bind
Toggle Freecam Enables/disables Freecam F4
Config GUI Opens the settings screen. Unbound
Control Player Transfers control back to your player, but retains your current perspective (Can only be used while Freecam is active.) Unbound
Reset Tripod Resets a tripod* camera when pressed in combination with any of the hotbar keys Unbound

*The freecam bind can also be used in conjunction with any of the hotbar keys (F4 + 1...9) to enter "tripod" mode. This enables you to set up multiple cameras with differing perspectives, and switch between them at will.

Movement Options

Name Description Default Value
Flight Mode The type of flight used by freecam.

Options:
- DEFAULT : Static velocity with no drifting
- CREATIVE : Vanilla creative flight
DEFAULT
Horizontal Speed The horizontal speed of freecam. 1.0
Vertical Speed The vertical speed of freecam. 1.0

Collision Options

Name Description Default Value
Ignore Transparent Blocks Allows travelling through transparent blocks in freecam. true
Ignore Openable Blocks Allows travelling through doors/trapdoors/gates in freecam. true
Ignore All Collision Allows travelling through all blocks in freecam.
NOTE: Can only be used in singleplayer, creative, or with operator status.
false
Always Check Initial Collision Whether Initial Perspective should check for collision, even when using Ignore All Collision false

Visual Options

Name Description Default Value
Initial Perspective The initial perspective of the camera.

Options:
- FIRST_PERSON : The player's perspective
- THIRD_PERSON : Behind the player
- THIRD_PERSON_MIRROR : In front of the player
- INSIDE : Inside the player
INSIDE
Show Player Shows your player in its original position. true
Show Hand Whether you can see your hand in freecam. false
Full Brightness Increases brightness while in freecam. false
Show Submersion Fog Whether you see a fog overlay underwater, in lava, or powdered snow. false

Utility Options

Name Description Default Value
Disable on Damage Disables freecam when damage is received. true
Freeze Player Prevents player movement while freecam is active.
NOTE: Can only be used in singleplayer, creative, or with operator status.
false
Allow Interaction Whether you can interact with blocks/entities in freecam.
NOTE: Can only be used in singleplayer, creative, or with operator status.
*Unless using interaction mode PLAYER
false
Interaction Mode The source of block/entity interactions.

Options:
- CAMERA : Interactions come from the camera
- PLAYER : Interactions come from the player
CAMERA

Notification Options

Name Description Default Value
Freecam Notifications Notifies you when entering/exiting freecam. true
Tripod Notifications Notifies you when entering/exiting tripod cameras.
true

Requirements

Fabric

Forge

  • None

Project members

hashalite

Owner

Details

Licensed MIT
Published 3 years ago
Updated a month ago