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Technical changes to transformations

Hoes break assimilated sculk and assimilated sculk activators faster

Axes break sprawling tentacles faster

Shovels break tunnels faster

Reduced assimilated sculk tentacle render distance (128 -> 64) and made it configurable

Alien Thing transformation particles don't spawn while it's frozen

Assimilated sculk collision and hitboxes now match their vanilla counterparts

Revealed assimilated sculk vein texture

Assimilated sculk gradually redisguises (should also reduce lag caused by tentacles as more of them will be inactive)

Stepping on assimilated sculk special blocks alerts them

Assimilated sculk reveals faster but has a shorter range (the whole biome revealing at once was cool but could lead to a billion tentacles destroying framerate)

Maximum of 1 assimilated sculk tentacle active within a 48x48x48 area to reduce lag

Brambles now break instantly

Alien thing assimilated sculk tentacle placement config option

Starship crash explosion is larger and sets blocks on fire

Most blocks are now silk touchable

Breeding assimilated animals produces assimilated child

Blood crawlers ignore mobs that have already began assimilation

-Merge system overhaul

-Gore overhaul

-Assimilated Sculk

-Misc. improvements

-Updated to 1.20.1

Fixes:

-Fixed some variants spinning occasionally

Rebalancing:

BUFFS:

-DogBeast Spitters can spit from further away

-Crawlers are faster

-Blair Things are more aggressive (but also spend less time healing underground)

NERFS:

-Wither now stops Thing regeneration, just like fire

-DogBeasts flee slower

-Minibosses formed by merging are now one tier lower (previously ranging from 1-3, now 0-2). This means the weakests Beasts formed by merging are now equal in strength to those formed by assimilating large quadrupeds, instead of being one tier stronger

-Some mobs that could previously become beasts now just become ordinary quadruped things

-Blood Crawlers drop less XP

Misc:

-Now uses Architectury, allowing for easy development on both forge and fabric (does not require Architectury API)

-Moved entity classification to tags that can be edited with datapacks

-Added built in compatibility datapacks for: Alex's Mobs, Guard Villagers, MCA

-Requires AzureLib instead of GeckoLib

Updated to 1.19.4

Added the Alien Thing, an extremely dangerous mob that aims to make early game a little more exciting

Things now freeze in cold weather and when inside cold blocks Sound overhaul

Slow Assimilation debuff

Lots of small improvements, additions and rebalancing

Fixed starship event cooldown being reset when you reload a world


Project members

acats

Owner


Technical information

License
MIT
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Project ID