2.1.4 (25w21a)
on May 27, 20252.1.4 (1.21.5)
on May 27, 20252.1.4 (1.21.4)
on May 27, 20252.1.4 (1.21.2)
on May 27, 20252.1.4 (1.21.1)
on May 27, 2025- Updated minimum Fabric API dependency.
- Possibly fixed a rare worldgen freeze with C2ME.
- Added the
warden_cannot_target
entity type tag. - Added
VibrationParticleVisibilityApi
, a simple way to disable the Vibration particle from appearing under provided circumstances. - Misc. cleanup.
2.1.3 (25w20a)
on May 15, 20252.1.3 (1.21.5)
on May 15, 20252.1.3 (1.21.4)
on May 15, 20252.1.3 (1.21.2)
on May 15, 20252.1.3 (1.21.1)
on May 15, 2025- Removed a feature that caused Netty to throw exceptions instead of holding them back.
- While with the vast majority of mods this behavior was fine, some mods interact with these features without using try/catch statements to avoid this situation after finding the cause.
- Hence, this was removed. For better or for worse.
- Removed
StructurePoolElementIdReplacements
after being deprecated and not having functionality for a while. - Removed all parameter-related fields from
OverworldBiomeBuilderParameters
, as the other individual parameter classes contain these. - Refactored
BiomeParameters
to theimpl
package, from theapi
package. NoisePlacementFilter
now takesEasyNoiseSampler.NoiseType
as a parameter to determine which type of noise to use instead of an Integer.- Removed the second type parameter from
FrozenLibConfiguredFeature
, making its usage in datagen significantly easier to work with. - Cleaned up multiple classes.
2.1.2 (25w19a)
on May 7, 20252.1.2 (25w18a)
on May 5, 20252.1.2 (1.21.5)
on May 5, 20252.1.2 (1.21.4)
on May 5, 20252.1.2 (1.21.2)
on May 5, 20252.1.2 (1.21.1)
on May 5, 2025- Modded Nether surface rules now account for the Bedrock ceilings and floors.
- Added
NetherFrozenBiome,
to slightly increase quality of life when making Nether biomes. - Added
LargeSpireFeature,
a more versatile alternative toLargeDripstoneFeature.
- Added
CurvingSpikeFeature,
a stalagmite-like feature that curves as it gets higher. - Fixed an issue with Removable Item Tags being improperly removed upon shift-clicking.
- Moved Wilder Wild's Wind particle to FrozenLib.
2.1 (1.21.5)
on Apr 17, 20252.1 (1.21.4)
on Apr 17, 20252.1 (1.21.2)
on Apr 17, 20252.1 (1.21.1)
on Apr 17, 2025- Significantly optimized
ModelPart
inversion.- ModelPart inversion should now be run on a
CubeDefinition
, as inverting a ModelPart once the model has been created sometimes will not work properly. - The
CubeDefinition
'smirror
method can fix issues withModelPart
inversion.
- ModelPart inversion should now be run on a
- Fixed Apparition
RenderType
s, and cleaned up existing ones. - Added
ShaderRegistryAPI
, allowing modders to register custom shaders.- This API is not present past 1.21.1 as Vanilla gained this functionality in 1.21.2.
- Added
ItemTooltipAdditionAPI
, letting modders append custom text tooltips to items when certain conditions are met. - Added
FrozenLibLootTableEvents
, currently only containing an event for when an Item generates inside a Container. - FrozenLib's ModMenu Badge API will now log when a badge with a duplicate internal id is registered.
- Added additional helper methods to
ClientCapeUtil
to make it easier to see what Capes a player can wear. - FrozenLib now shows up in ModMenu's mod list if the user can wear Capes, regardless of the
Show Libraries
config option's value. - Added
RecipeExportNamespaceFix
, used to fix the exporting of recipes sometimes using incorrectResourceLocation
s.