For the Love of God Would You Shut Up

For the Love of God Would You Shut Up

Mod

Reverts the change made in 22w13a where noteblocks make sound even when there is a block ontop of them.

Server Utility

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Created2 years ago
Updated2 years ago

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the change that prompted the creation of this mod has been reverted

Changes in 22w15a

A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted

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For the Love of God Would You Shut Up

Reverts the change made in 22w13a where noteblocks make sound even when there is a block ontop of them.

This mod seeks to make redstone less annoying, it disables sounds from noteblocks when there is something ontop of them.

Note Blocks will still notify allay/sculk despite not making a sound.

Video

Code Change explained

Originally, the code for playing a note looked like this:

private void playNote(World world, BlockPos pos) {
    if (world.getBlockState(pos.up()).isAir()) {
        world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
    }
}

22w13a added a GameEvent for noteblocks being played and made it so noteblocks are only disabled if they have wool or carpet ontop of them

private void playNote(@Nullable Entity entity, World world, BlockPos pos) {
    BlockState blockState = world.getBlockState(pos.up());
    if (blockState.isIn(BlockTags.WOOL) || blockState.isIn(BlockTags.WOOL_CARPETS)) {
        return;
    }
    world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
    world.emitGameEvent(entity, GameEvent.NOTE_BLOCK_PLAY, pos); // notifies allay, warden, and skulk sensors
}

This mod makes the following changes to that code*
*it actually turns world.addSyncedBlockEvent into a method that has the if statement

private void playNote(@Nullable Entity entity, World world, BlockPos pos) {
    BlockState blockState = world.getBlockState(pos.up());
    if (blockState.isIn(BlockTags.WOOL) || blockState.isIn(BlockTags.WOOL_CARPETS)) {
        return;
    }
+   if (world.getBlockState(pos.up()).isAir()) {
+       world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
+   }
-   world.addSyncedBlockEvent(pos, this, 0, 0);
    world.emitGameEvent(entity, GameEvent.NOTE_BLOCK_PLAY, pos); // notifies allay, warden, and skulk sensors
}

Because this mod only seeks to make redstone less annoying, it just disables sounds from noteblocks when there is something ontop of them.

The functionality for notifying allay/sculk remains intact.

License

This project is under the Unlicense

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Technical information

License
Unlicense
Client side
unsupported
Server side
required
Project ID