SORTA A HOTFIX!
In version 1.2.2, I forgot to disable some dev stuff I was working on. If you collide with an entity on that version, you will take kinetic damage.
This hotfix has disabled that by default and added a new config option to enable it!
I also updated the colors in the new death messages.
Enjoy!
- Added check for when teleporting between dimensions and in general (You can now safely travel to the Twilight Forest!)
- Reworked Velocity Damage Logic
- Cleaned up and fixed config
- Fixed jump boost causing damage when jumping
- Added camera rotation when bouncing on slime blocks (can be disabled in config)
- Fixed a lot of major bugs MAKE SURE TO DELETE THE OLD CONFIGS!!
Main Changes
- Lots of code refactoring
- Reworked damage logic
- Reworked horizontal collision logic
- Added bouncing mechanics (try slime and honey!)
- Fixed inconsistent bounce values
- Added particles and sounds for certain events
- Fixed riptiding issues
- Fixed random falling sounds playing
- Fixed crash when dying
- Fixed ignoring blocks without collision
- Updated GForceEffects thresholds
- Fixed elytra not applying proper damage when crashing
- Fixed water mobs taking damage when swimming
- Fixed slowness from randomly applying when it shouldn't
- Fixed slime bounce playing at the player position instead of the block position
Mod Compat
- Fixed wall-jump issues
- Fixed dodge rolling damaging the player
- Fixed grappling hook acting weird