- fixed pitch/roll being opposite, mostly noticeable on pitched/rolled vehicle and seat positions
- (1.21) added decoration renderer
- (1.21) decos should work normally now
- vehicle movement reworks, removed need for wheel entities
- removed wheel entities and related code (entity, renderer, registry)
- moved AABB.class to FCL
- deactivated MultiBlock related code
- deactivated switch/signal block types
- added
vehicle_updateevent type - added
vehicle_statecondition type - added
vehicle_stateengine_on(boolean) condition target - added
vehicle_statehas_driver(boolean) condition target - disabled
part_funccondition type - changed config for multi-conditions
- split condition class into dedicated single and multi condition classes
- other condition related reworks
- added
vehicle_driver_break_blockevent action - removed
general/dev_modeconfig entry, use the one in FCL now instead if needed - updated some config entries to use multi-line info
- fixed fureniku's blocks being regarded as vanilla blocks
- fixed acc/decc keybinds not working in attribute control mode
- added "z_hyd" swivel point mover
- added "UseRoll" setting inside "SimplePhys" in Vehicle configs, default true
- added "detached" setting for swivel points
- fixed brake keybind not working in attribute control mode
- JACK_STAND type blocks now drop an item if breaking them in survival mode
- (1.12) added GENERIC_ROAD_MARKER implementation
- (1.12) added GENERIC_ROAD_MARKER_4ROT implementation
- (1.12) added GENERIC_ROAD_LINES implementation
- (1.12) GENERIC_ROAD_PATTERN does not work as on other versions as this moment
- added
stack_roads_on_clickconfig which isfalseby default - added GENERIC_8LAYER and GENERIC_2x8LAYER block types
- (1.12) added GENERIC_8LAYER implementation
- (1.21) new mixin that hooks into the add_entity packet
- (1.21) removed spawn packet and related code
- larger detached system backed rework to support multi-worlds better
- changed UNLOAD_INTERVAL to RAIL_SAVE_INTERVAL
- added separate save & unload interval config settings for wires and signs
- rail/wire/sign system now save in intervals (default every 5 minutes)
- added GENERIC_ROAD_PATTERN block type
- (1.20+) added GENERIC_ROAD_PATTERN implementation
- starting decommissioning of the vehicle lift
- added JACK_STAND block type
- (1.12) removed vehicle lift
- (1.12) added jack stand implementation
- added
fvtm:vehicle_on_jackdefault program - (1.12) added vehicle on jack rendering impl
- (1.20+) removed vehicle lift
- (1.20+) added jack stand implementation
- (1.20+) added vehicle on jack rendering impl
- completed vehicle lift removal
- (1.21) vehicle preview in the catalog renders again
- added chat message if trying to access constructor while there's no vehicles with catalog entries
- (1.20) client side crash fix on keybinds
- added GENERIC_ROAD_MARKER block type
- (1.20) added GENERIC_ROAD_MARKER implementation
- added GENERIC_ROAD_LINES block type
- (1.20) added GENERIC_ROAD_MARKER implementation
- added GENERIC_ROAD_MARKER_4ROT block type
- (1.20) added GENERIC_ROAD_MARKER_4ROT implementation
- link to wiki controls should be now a clickable link
- (1.21) road marker and lines block implementation, render/baking implementation not complete yet
- road blocks now show all variants in creative inventory
- (1.20+) block items now shouldn't appear in creative inventory if "HideItem" is true in block config


