Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
FWM Mod
Client-side Fabric mod for the FriendsWithMoney clan on HUGOSMP. It automates selling, works out what your farms actually earn, shows market prices and spawner prices, and runs auctions and giveaways for streamers — without switching windows for any of it.
Everything runs on your client. Nothing has to be installed on the server.

What the mod does
Sell macro
Opens the server's sell GUI and keeps it open: whitelisted items are shift-clicked in, and once the container is full the mod presses the server's own sell button and carries on. Close the GUI and it reopens after a delay you set — only the hotkey ends the cycle.
- Item picker over every item in the registry, with icons, search and presets (Everything / Flower farm / Clear)
- Adjustable: item delay, stacks per tick, sell button delay, reopen delay — or one click on Default [Optimal]
- Every interaction goes through the same click path as a real mouse movement. Nothing is faked and nothing is injected.
Sell statistics
Reads the server's payout confirmations from chat and keeps count:
- Revenue for the session and all time across sessions
- Last 24 hours — survives restarts
- Per hour as a rolling average over the last few minutes, not an extrapolated session total. After two minutes of runtime that would produce a number no farm could ever hold.
- Items sold and runtime — runtime only counts while the macro is actually running, so breaks don't water it down
Money is shown in magnitudes: 1.4K, 12M, 3.1B, always rounded up.
Minute test
One button measures exactly 60 seconds of selling time, stops on its own and shows the result. Only ticks in which selling actually happens are counted — if the GUI stalls for a moment the test takes longer in real time, and in exchange two runs of the same farm are comparable.
Every test is saved and can be renamed. Clicking one opens the sellmulti calculator: it projects the run onto any multiplier up to 3.0x and tells you what the farm would make per minute and per hour.
The maths runs on the base amount, not the payout. The base is what the farm produces and does not change with the multiplier — scaling the payout would count the multiplier twice.
Market prices
Every item traded on HUGOSMP with its average price and how much it moved over the last 7 days, sorted by price and searchable. Click an item for its figures over 1 hour to 31 days and a chart of the last 30 days.
- Price ping: set a price per piece, and as soon as the auction house lists one at that price or cheaper you hear a sound and see a card
- AH and order value in the tooltip: under the server's "Wert:" line, only in your inventory, your ender chest and chests, barrels and shulker boxes you open yourself

Spawners
Current prices for every spawner type as a table: per row the name, what you get for selling and what buying costs. Skelly and Creeper sit at the top, set apart from the rest. The button leads to the FWM Discord, where trading happens — the mod itself handles nothing.
RTP map
Every RTP landing spot the clan's bots have collected — Overworld, Nether and End. Zoom out to the whole world, jump to where you are, or leave your own position off the map completely. Your coordinates stay on your computer.
The RTP minimap shows the points around you in the overlay — just the points and your position, no terrain, no blocks. Off by default.

Color codes
An editor for coloured names for /rename and /sign: mark text, pick a colour, a hex
colour or a format, and copy the finished command. A counter shows whether the code still
fits — 35 characters for rename, 30 for sign. Names you like are kept as templates.

Auctions
Pick an item, set a length and a starting bid, press Start. Bids come from /pay: paying
is bidding, writing a number in chat is not. Every bid above the current one leads, and
with stack payments on, everything one player paid adds up.
Start opens the streamer mode, a window that stays open for the whole auction: the item, the clock, every bid live, and TPA / HERE / Copy next to each bidder. Advertise sends your own advert text to chat in one click — you write it yourself behind the cog next to it. The earnings stay covered until you click them.

Giveaways
Players take part by sending you a word via /msg. The mod lists everyone who joined and
draws the winner on a reel that rolls in from the right and stops on them. Pause, resume,
cancel or draw early; no participant limit.

Command hotkeys
Bind chat commands to keys. /spawn and /afk are set up but bound to no key out of
the box — you decide whether and to what.
- Add, rename and delete your own commands
- Optionally a second key to confirm, so a command doesn't fire because you brushed a key while running
Menu and controls
- Reachable by hotkey or through Mod Menu
- Every feature is a tile on the start screen; just start typing to search
- Every feature can be switched off individually — right-click its tile or use the switch at the top right of its page. Off really means off: no requests, no counting, no keys watched. Only the spawner prices stay on.
- German and English, switched with the two flags at the bottom of the menu, independent of the game's language setting
- Menu size is adjustable in the settings
- Hotkeys are freely bindable; assigning the same key twice is refused rather than left to chance
- A guided tutorial on first start, and a button next to Settings to run it again
Why it doesn't stutter
The data the mod shows comes only from FWM's own services. Those requests only fetch data — nothing about you is sent along. The game server only gets the commands you trigger yourself.
Every network request runs on its own thread and the results are slotted in quietly: no message, no loading bar, no dropped frame. If the connection goes down, the last known numbers stay put with their age shown instead of the panel emptying. After a restart they are there immediately.
Part of Friends With Money 💚


