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GameInfo Unofficial Port
GameInfo Unofficial Port 是 ifcifc 原版 GameInfo 的非官方移植版。不是原作者维护,也不是官方版本。
版权与来源声明 本项目基于 basketikun、ifcifc 的 gameinfo 早期版本开发,针对高版本 Minecraft 进行了代码适配、重构与功能扩展。 原始代码版权归原作者所有。本项目对原始代码的修改部分依据 GNU LGPL-3.0 许可证开源。 如您是原作者且不希望此项目继续分发,请联系我,我将立即删除相关代码及发布物。
模组提供 FPS、坐标显示、准星方块与实体检测、熔炉数据同步、史莱姆区块判定、可滚动配置界面以及客户端与服务端之间的网络通信。客户端必须安装;服务端可选安装,安装后部分功能才完整。
功能
HUD 显示项均可单独开关:
- FPS
- 游戏天数与游戏内时间
- 当前坐标与朝向
- 当前生物群系
- 下界坐标转换:主世界显示
N-XZ(坐标 / 8),下界显示O-XZ(坐标 × 8) - 右侧装备耐久
- 右上角版本号,可自定义,也可跟随游戏版本
- 准星指向的方块信息
- 准星指向的实体血量
- 准星指向熔炉或打开熔炉时,显示输入、燃料、输出槽的物品
- 坐标行后的
- Slime Chunk标记,显示为绿色 - 纯净服务端种子设定, 如果伺服器已安装, 可忽略, 它会自动获取
按键与命令:
U:打开配置界面/gameinfo:模组主命令/chunk:区块管理命令,支持load、unload、list、check/giseed:管理你的游戏种子, 可以show、set、clear
配置界面为单页滚动布局。配置分为基础信息、高级信息、自定义位置与颜色三组。安装 Mod Menu 后可从 Mod Menu 直接打开。
安装
需要 Fabric Loader 和 Fabric API.
- 客户端安装:将对应版本的
.jar放入.minecraft/mods/后启动游戏。 - 服务端安装(可选但建议):安装后,熔炉数据由服务端实时扫描并同步,可避免客户端数据延迟;多人游戏中的史莱姆区块由服务端计算并下发结果,不向客户端暴露世界种子。服务端未安装本模组时,客户端不会崩溃,史莱姆区块在多人模式下不显示,熔炉数据将使用缓存。单机模式下史莱姆区块由本地计算,不依赖服务端。
配置
配置文件位于 config/gameinfo.properties,包含全局开关、颜色、位置以及各功能独立开关。游戏内按 U 也可直接修改,修改后即时生效。
多语言
内置 3 种语言:英语、简体中文、繁体中文(中国台湾)。
GameInfo Unofficial Port
GameInfo Unofficial Port is an unofficial port of ifcifc's original GameInfo. It is not maintained by the original author and is not an official version.
Copyright and Source Notice This project is developed based on early versions of gameinfo by basketikun and ifcifc, with code adaptation, refactoring, and feature expansion for higher Minecraft versions. The copyright of the original code belongs to the original authors. The modifications to the original code in this project are open-sourced under the GNU LGPL-3.0 license. If you are the original author and do not wish this project to continue being distributed, please contact me, and I will immediately delete the relevant code and releases.
The mod provides FPS, coordinate display, crosshair-targeted block and entity detection, furnace data synchronization, slime chunk detection, a scrollable configuration screen, and network communication between client and server. The client must have it installed; server installation is optional, and some features are only complete when it is installed.
Features
All HUD display items can be toggled individually:
- FPS
- In-game day count and in-game time
- Current coordinates and facing direction
- Current biome
- Nether coordinate conversion: in the Overworld, display
N-XZ(coordinates / 8); in the Nether, displayO-XZ(coordinates × 8) - Equipment durability on the right side
- Version number in the upper-right corner, customizable or set to follow the game version
- Information about the block targeted by the crosshair
- Health of the entity targeted by the crosshair
- When the crosshair targets a furnace or a furnace is open, display the items in the input, fuel, and output slots
- Slime Chunkmarker after the coordinate line, displayed in green- Vanilla server seed setting; if the server has it installed, you can ignore it—it will be retrieved automatically
Keybinds and commands:
U: Open the configuration screen/gameinfo: Main mod command/chunk: Chunk management command, supportsload,unload,list,check/giseed: Manage your game seed, supportsshow,set,clear
The configuration screen uses a single-page scrolling layout. The configuration is divided into three groups: basic information, advanced information, and custom position and color. If Mod Menu is installed, it can be opened directly from Mod Menu.
Installation
Requires Fabric Loader and Fabric API.
- Client installation: Place the
.jarfor the corresponding version into.minecraft/mods/and launch the game. - Server installation (optional but recommended): After installation, furnace data is scanned and synchronized in real time by the server, which can avoid client data delays; slime chunks in multiplayer are calculated by the server and the results are sent to the client, without exposing the world seed to the client. If the mod is not installed on the server, the client will not crash; slime chunks will not be displayed in multiplayer, and furnace data will use the cache. In singleplayer, slime chunks are calculated locally and do not depend on the server.
Configuration
The configuration file is located at config/gameinfo.properties and contains global toggles, colors, positions, and independent toggles for each feature. You can also modify it directly in game by pressing U; changes take effect immediately.
Multi-language
Built-in 3 languages: English, Simplified Chinese, Traditional Chinese (Taiwan, China).


