New in v2: Pale Jack O'Lantern now comes in a Normal torch variant
Jack O'Lantern now comes in a Soul torch variant
Resin Lantern / Torch - A new Lantern / Torch block that only gives off a light level at night, at the day they will turn off (they also communicate like eyeblossoms)
Night Spore - A new block that spawns in the pale garden on the underside of blocks, at day it will close and do nothing but at night it will open and let off a creaking eye particle in a 10x10 radius.
Pale Mossy Cobblestone - Works like normal mossy cobblestone but with the pale moss texture, it comes in slab, stairs, and walls.
Pale Mossy Stone Bricks - Works like normal mossy stone bricks but with the pale moss texture, comes in slab, stairs, and walls
Pale / Resin Glass - A new glass block that is directional and you can only see through it from one direction, it's crafted from 5 resin / pale moss blocks and 3 glass.
Pale Creeper - A new creeper variant that spawns in the pale garden and dark oak forest, upon exploding the creeper will corrupt the area around it turning it into the pale biome.
Ancient Sprite - A new ancient mob that is found in the pale garden, at the day the mob will sleep and become pointless but at night you will be able to give it a creaking heart for a random item in return, this mob can't be moved or killed
Pale Eye - A new shulker like mob that spawns near the ancient sprite to protect it, at day the mob will stay closed but at night it will open and protect the sprite shooting anyone that goes near it with a resin lazar
Bugs Fixed in v2: Stable Eyeblossoms now grant the correct effects when clicked on brown mooshrooms Updated the Resin Slab / Stairs Sounds to match Resin Block You can no longer wear Pale Jack o lanterns to match the normal jack o lantern Fixed a lot of blocks having incorrect properties Fixed a bug where the eyeshrooms were playing the wrong sound when opening / closing Fixed a bug where resin slab / stairs couldn't be crafted Fixed a bug where the sight block wouldn't activate if looked at behind certain transparent blocks Fixed a bug where stable eyeblossoms were dropping the incorrect items
Changes in V2: Updated the Thorn bush name -> twilight_bush to better match the theme You can now remove resin from Stable eyeblossoms / eyeshrooms with a hoe Resin Bricks will no longer be consumed when clicking on eyeblossoms / eyeshrooms in creative mode Increased the rarity of pale pumpkins in the pale garden as they were very rare Huge Pale mushrooms now spawn in the pale garden Updated the Soul jack o lanterns light level to match soul torches Added a new tag so you can control what mobs the creaking guard cant attack by default:
- Iron golems, withers, ender dragons, wardens, creaking, creaking guards cant be attacked Carved Pale pumpkins now reduce visibility by pillagers, evokers, vindicators (this can be controlled by tags in datapacks) Removed Drained Mushroom blocks Updated the texture of Creaking Mushroom blocks Twilight Bushes no longer damage entities at day Twilight Bushes now have a tag so you can control what entities cant be damaged by default:
- Iron golems, withers, ender dragons, wardens, creaking, creaking guards are immune The creaking golem (prev friendly creaking) now saves when leaving a world Added an inverted state to the sight block, this inverts when the block gives off its signal