Tags
Creators
Details
F2.2.5-Beta.3.4-Hotfix.2.5
Compatibility
Required content
Changes
Gathering Chunks 2.2.5 - Beta 3.4 — Hotfix 2.5
Major Changes & Additions
- Added Chunk Engine (experimental, configurable)
- Added Chunk Eraser
- Added Cherry Biome Chunk Spawner
- Added Version Checker to detect outdated mod versions
- Optimized Biome-Themed Chunk Spawning
- Improved and fixed Config Menu:
- Uses sliders instead of repeated button clicks
- No longer resets after restarting the game
- Fixed Min/Max chunk depth settings
- Fixed server config handling
- Fixed options not applying correctly (Chest command, Progression Helper, Chunk Boundaries)
World Forge & Generation Fixes
-
Fixed World Scanner:
- Now functions correctly
- Only scans generated chunks (intended behavior)
-
Fixed World Forge logic:
-
Dirt/soil now converts into fragments (instead of fragments into world cores)
-
Updated conversion ratios:
- 8 stone → 1 fragment
- 16 soil → 1 fragment
-
Fixed World Forge not accepting certain blocks
-
-
Fixed Tree Placement during world creation:
- Chunks are checked for existing logs on generation
- If no logs are found, 2 trees are placed as a fallback
- After validation, future chunks are no longer checked
-
Fixed chunk generation edge case:
- If a chunk’s top layer is entirely water, a plain chunk is generated instead
Chunk Engine & Spawner Fixes
-
Fixed Chunk Engine:
- No textures issue (Fabric still partially broken)
- If the engine breaks, it now properly deletes the chunk
-
Fixed Chunk Spawner placement behavior:
- Placing on an occupied chunk shows a confirmation warning
- Placing in the void no longer overwrites existing chunks
-
Fixed Biome-Themed Chunk Spawners:
- Correctly generate biome data instead of using the original world seed
- Fixed biome chunks sometimes spawning as only water
- Fixed biome-themed chunks failing to spawn entirely
-
Fixed Mushroom Chunk recipe
Nether Fixes
- Prevented bedrock from spawning
- Removed lava floor
- Fixed Nether chunk generation entirely
- Fixed Nether-related fluid and chunk issues
Fluid & Physics Fixes
-
Prevented fluids from flowing into the void:
- FluidTick is intercepted
- Flow is cancelled if the destination is void
-
Fixed water randomly stopping its flow inside chunks
-
Fixed Fabric-specific issue where water flowed into the void
-
Fixed biome-themed chunks generating unintended water
Gameplay & Misc Fixes
- Fixed always spawning in a Village even when disabled
- Fixed lightning issues on chunks (partially resolved)
- Fixed LAN world issue where coordinates were not saved, causing players to be kicked to spawn
- Fixed Fabric issue where chunks disappeared when Chunk Engine was not present
- Fixed Chunk Boundaries being enforced even when disabled
- Fixed Progression Helper still working when disabled
- Fixed Server config desync issues
Known Issues
- Lightning issues may still occur on some chunks
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UgEJpudA:xLGcgwRN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UgEJpudA:xLGcgwRN"
}

