Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
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Details
Licensed ARR
Published 2 months ago
Updated 2 weeks ago
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Support creators and Modrinth ad-free with Modrinth+Retextured the ovomorph. Gave the ovomorph a new item texture. Every xenomorph, including the pathogen xenomorph, no longer have the head rotation animation.
Added the ovomorph, the xenomorph burster, the xenomorph prowler, and the xenomorph crusher. Tweaked the textures of the xenomorph spitter, the xenomorph warrior, and the xenomorph praetorian. Facehuggers and pathogen poppers no longer spawn naturally, as they are both works in progress.
Added the pathogen xenomorph. Slightly retextured the pathogen popper and the xenomorph queen. Fixed the weird visual bug on top of the xenomorph queen's head. Facehuggers will now flee from pathogens.
Slightly tweaked how the xenomorph spitter's model looks. All xenomorph types and facehuggers now spawn in lush caves. Pathogen poppers and husks spawn in a few more biomes now.
Added pathogen poppers and pathogen husks. Xenomorph runners, spitters, drones, warriors, and praetorians will no longer spawn in dungeons.
Tweaked how the xenomorph runner looks.
Fixed the xenomorph spitter not despawning when idle.
Reduced the hitbox height for the xenomorph drone, warrior, and praetorian.
Added the facehugger. Xenomorph runners and drones are slightly more common to find.
Changed the speeds of all xenomorphs.
Added xenomorph exoskeleton armor as a nod to the Aliens vs Predator mod from 1.12.2. All xenomorphs have a chance of dropping either the helmet, the chestplate, the leggings, and/or the boots.
Xenomorphs will no longer flee when a blaze is nearby. Xenomorphs will no longer attack iron golems, piglins, piglin brutes, or vexes unprovoked. Xenomorphs will now attack ravagers.
Changed the model for the xenomorph spitter's acid spit projectile.
Xenomorphs no longer spawn in the Nether or in the End. Xenomorphs will now attack evokers, illusioners, piglins, piglin brutes, vindicators, vexes, and witches. Additionally, they will now avoid blazes.
Every xenomorph, except for the queen, will now despawn when idle.
The xenomorph spitter can now spawn naturally. Its spawn weight is equivalent to that of a drone's. Additionally, the spitter can actually spit acid now. The xenomorph runner has been made slightly slower. Made some changes to every xenomorph's AI.
Lowered the spawn weight of every xenomorph, with the exception of the queen.
Lowered the spawn rates of the xenomorph runner, spitter (even though it doesn't spawn to begin with for the time being), drone, and warrior.
Xenomorphs now spawn everywhere, but their spawn rates have been lowered.
Xenomorphs now attack iron golems.
Added the xenomorph drone, the xenomorph warrior, the xenomorph praetorian, and the the xenomorph spitter (W.I.P.)
Tweaked some stuff about both the xenomorph runner and the xenomorph queen.