2.0.1
Compatibility
Required content
Changes
I've rehauled the entire mod
WARNING - Please make a new world when using this update.
Changelog:
- Added Kindergarten Biome
- Added 4 diamond essences
- Added fountain structure (has loot)
- Added 3 new villager professions with houses in the wild
- Added Ruby and new Ruby powers
- Added new gems (currently useless, Creative only)
- Added bubbles
- Added gem board
- Added injector
- Added gem drill
- Added shooting star
- Added gem shards (made from shooting star)
- Added gem tech core
- Added drained blocks
- Added tons of recipes
Gem Levels/Gem Board: To unlock your gem powers that are specific to your gem type, you must use the Gem Board and put gem shards in it. 9 shards is one level. One shooting star is 9 shards.
Controls:
- Holding shift will let you super jump
- R is for Gem Power 1, unlocked at level 10
- Z is for Gem Power 2, unlocked at level 25
- V is for Gem Power 3, unlocked at level 50
- B is for summoning a bubble
- Y will transport you into your gem (to mimic gem storage)
Poofing: When you reach low health, you will be transported inside your gem where you will stay until you recover
Bubbling: To bubble an item, you must be holding an item and have one extra slot in your inventory. Press B to summon a bubble. Right click the bubble to open it and put whatever item you want into it. Dropping the bubble with Q will send it back to your spawnpoint. Holding the bubble and pressing B will pop the bubble and give your item back.
Upcoming for 2.0:
- Adding in the rest of the gems
- Adding in powers for some of them
- Adding in recipes for all gems
- Adding in effects for the essences when they are drunk
- Adding in warp pads
- Adding in warp whistles which can transport you to their assigned warp pad
- TBD
Bugs:
- Sometimes, bubbles can take a second to arrive at your spawnpoint
- Sometimes, poofing glitches out, but don't worry your location in both the poof dimension and the previous dimension you were in are saved!
Suggestions: I'm not sure what I want to do after finishing the gems and their powers other than a handful of things. If you have suggestions, let me know in the comments.
Beyond 2.0 Plans:
- Add in powers for more or all gems
- Add in the diamonds, who will either ask for your allegience or fight you
- Add in log books that explain the lore (these will be found in the new villagers' houses)
- Add in the rebels, who will either trade and do tasks or battle you
- Add in shard fusions
- Add in corruption
- Add in cracking
- Add in misc artifacts (like the mirror or duplication wand, they won't have uses really)
- Add in the Moon Goddess Statue (perhaps can be used to summon Crystal Bugs at night or will provide buffs)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BDTYokPy:ZTOfJuNn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BDTYokPy:ZTOfJuNn"
}

