Tags
Creators
Details
Licensed MPL-2.0
Published 2 years ago
All versions
1.0.1
Release
1.0.1last year 683
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- Added Ore Generation for Mega Stone, Z-Crystals, and Meteorite.
- Mega Shards are now stackable.
- Raised legend spawn rates across the board based on player feedback, and moved Diancie to spawn in mountains.
- Adjusted spawns for Ditto, Unown, Rotom, Togepi, Marill, Solosis, Gothita, and Bagon evo lines based on player feedback.
- Fixed spawns for Bronzor, Corphish, Drilbur, and Noibat evo lines.
- Added about a dozen Pokemon to ocean land spawns
- Added config option 'enableZygardeCubeOverflow' to allow Zygarde Cubes to continue collecting cells when full.
- Fixed Zygarde Cell spawn rate with the addition of the collectibles spawn bucket.
- Zygarde's abilities are no longer affected by ability changing items.
- Added Zygarde to default Caught section of the config.
- Zygarde cell spawning is now prevented by scarecrows.
- Scarecrow is now based on a configurable radius on the x, y, and z axis vs per chunk. Default is 32 in every direction.
- Fixed an issue with Lake Trio Crystals causing crashes.
- Ruby Rod should now break after getting enough Lake Trio Shards.
- Fixed an issue with Bird Shrine interaction.
- Fixed Cooking Pots not dropping their inventory.
- Fixed Pokemon changed by the RKS machine lacking moves when the new species shares no moves with the old one.
- Fixed errors in a few RKS recipes.
- Chisel statues now have upper/lower scale bounds of 5x and 0.5x, respectively.
- Fixed statues of Pokemon with aspects displaying incorrectly.
- Added Ultrite Smithing Template to Ancient Cities, End Cities, Beast Ball loot.
- Added TMs 230-237 to the loot ball pool.
- Added Ogerpon masks and Genesect drives to loot ball pool.
- Fixed X and Y Mega evolutions not working correctly in battle.
- Fixed full-set bonus buffs for armor being applied incorrectly.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AxvRzJ70:4x46m1yR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AxvRzJ70:4x46m1yR"
}

