- rewrote the basics of the project for neoforge instead of fabric, most features did not make it over but will be added back later
- a lot of stuff that I have totally forgotten but might be on github
- new particles, more coming soon
- lots of math i dont wanna think about for better abilities later
- a ton of bugfixes
- begun work on an in-game configuration screen for more intuitive elemental ability control
- probably more but it's been so long i kinda forgot what i did
- removed unnecessary code
- updated github gradle.properties to align with modrinth version label
- added windfavored state cooldown function and in-game hud bar
- added additional particle effects for the windfavored state
- simplified windfavored state particle ring spokes calculation
- added an additional internal ring to better match the visuals in Genshin
- reduced particle overall windfavored state particle size
- reduced the pitch of the sound event triggered when entering windfavored state
- fixed bug where, when activating windfavored state in creative mode, player would lose the ability to trigger normal creative mode flight without entering the windfavored state
- i probably forgot to list something else here, maybe i will edit it later if i can
- removed previous vision variants and items to be added back at a later date
- removed masterless vision, will be redone in a later update for when this whole mod becomes more survival friendly
- added textures for all seven vision elements
- updated anemo vision texture
- probably going to update electro and pyro vision textures soon/in a later update
- added new anemo vision
- added geo vision
- added electro vision
- added dendro vision
- added new hydro vision
- added new pyro vision
- added cryo vision
- temporarily disabled previous vision abilities
- added a more modular ability system
- added a new high-jump ability for anemo vision holders
- added a flight ability based on the wanderer's skill for anemo vision users; sprinting consumes double points, "jumping" consumes triple
- flight ability lasts for 150 ticks without sprinting or ascending (7.5 seconds)
- both abilities have keybinds, high jump is toggleable
- added anemo keybind category
- added a flight hud bar to show remaining points/duration (kuugoryoku points)
- flight ability does not currently have a cooldown, a cooldown will be added soon
- ClientTickEvents.EndClientTick checkers have been modified to be faster, more resource-efficient, and more modular
- disabled previously implemented animations; they will be added back in a later update, probably with the masterless vision
- Added recipes for Cor Lapis block and Cor Lapis item
- Added Cor Lapis Cluster Block; very similar to Amethyst cluster, more differentiation will be added later
- Added loot table for Cor Lapis Cluster
- masterless visions now have a predetermined elemental type to better match genshin's lore (still same textures)
- added and finished animation with particles for activating a masterless vision
- removed the bow-style charge time for resonating with the masterless vision
initial version



