neoforge-0.0.1+1.21.1
Compatibility
Changes
I'm finally coming back to working on this mod. I don't like how the fabric version was going, and I thought neoforge might work better for my purposes, so I am remaking the mod in a neoforge environment. Currently, there is little functionality, and right now there is an almost complete anemo ability based on the anemo traveler's skill. A proper cooldown has yet to be implemented along with a velocity modifier for nearby entities.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FiZFUEek:jxP9iw71"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FiZFUEek:jxP9iw71"
}

