Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 years ago
All versions
0.0.9-1.20.1
Release
Golem Dandori: Legends 0.0.9-1.20.1 Forge3 years ago 154
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
0.0.9
+ Rebalance changes to First of Stone
- extended vertical range of AoE from 2 to 4
- no longer pushable while attacking
- resistance effect added while attacking
- range to start charging attack increased from 2.3 blocks to 5.5 blocks
- reduced damage drop-off so attack will always deal at least 65% of total damage to a target (30 maximum damage)
+ Rebalance changes to First of Oak
- increase projectile speed from 2 to 4
- projectile will now pierce through up to 4 enemies
- reduced projectile damage from 10 to 7.5 (with the piercing, it felt like doing 10 to 4 enemies at once was maybe a bit much?)
- removed projectile AoE
+ Rebalance changes to First of Brick
- shield now reflects enemy arrows fired from outside
- golem will now create a shield if an enemy is nearby as well as when allies are attacked
- shield now applies 2 stacks of resistance instead of absorption
+ Rebalance changes to First of Diorite
- Diorite Pawns no longer starve without targets
- First of Diorite will now spawn only 1 pawn at a time, but with a much shorter cool down, and it can chain spawns together to go even faster
- once the First of Diorite stops spawning, it will have to cooldown a little longer before it can get down and spawn more again
- First of Diorite can have only 15 pawns active at a time
+ First of Diorite now has the flame inside its head like it's supposed to lol
+ Rebalance changes to Cobblestone Golem
- deal less knockback when attacking
+ Rebalance changes to Plank Golem
- deal less damage per arrow
- slightly reduced fire rate
+ Rebalance changes to Mossy Golem
- increased windup time for healing
+ Rebalance changes to Grindstone Golem
- now have some damage resistance while charging
- apply short slowness effect to enemies hit with charge
+ Changes to Dandori Call item
- Can now use to command followers to go to a looked at location (hopefully makes golem commands slightly less clunky)
- Followers now have two states of Dandori:
= hard dandori: will ignore all enemies until they are out of range, at which point it will switch to soft dandori
= soft dandori: will attack enemies that get too close then return to following the player
+ Added Banner of Courage (it's just a reskin of the Dandori Call item lol)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kSwoh2Kg:A5XsYiDp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kSwoh2Kg:A5XsYiDp"
}


