Fixes #9: Crashing when punching GTCEu Coke Oven Hatches, EnderIO conduits, and a few other blocks.
Update 3.1.0:
- Bumped major version to align with the 1.7.10 version
- Added math expression parsing!
- Basic operations (+, -, *, /, ^)
- Parentheses/brackets
- Scientific notation ("2.718e3")
- Common numeric suffixes (k, m, b/g, t)
- Dynamic values with the % symbol (corresponding to a percent of the current fluid in the source tank).
- Pressing enter/return will replace the expression with its value in the text box
Official backport to 1.7.10!
Enjoy easier fluid management in GT: New Horizons (or whatever other 1.7.10 pack you're playing).
Note: Mekanism support for this version is currently unavailable. See https://github.com/Thorfusion/Mekanism-Community-Edition/issues/163 for more details.
Update 2.8.1
- Resolve #7: Verify new additions to Simplified Chinese .lang file
- Ingot mode no longer displays when transferring Mekanism gasses
- Inventory transfer finally works properly (No longer briefly swaps items. Works in all modpacks for real this time)
API Update 1.1.0
- Reworked how GUI modes work
- MetaHandlers now provide of list of compatible modes (IHandlerMode)
- Modes provide the increments for a fluid type (i.e. some FantasyPlasma could specify different increments to adjust for preestablished balance purposes)
- Modes also provide a formatter for displaying fluid amounts
- Modes also provide strings for the key in the bottom right of the GUI
- Modes also provide an ItemStack icon for the cycle mode button
Update 2.8.0
- New API for adding custom fluid handlers (for other mod developers)
- More consistent item swapping in certain modpacks
- Fluid color cache now properly clears when refreshing resource packs
- Faster + smoother gui animations
- Add Ingot Mode
- Adds option to display fluid amounts in ingot measurements
- Can now increment in amounts of 1 nugget, 1/2 ingot, 1 ingot, 9 ingots, and 64 ingots
- Using alt to max the transfer amount while in ingot mode will first set the amount to the highest whole number of ingots
- Block faces will remember last selected fluid
- Can now right click active fluid to set amount
- New fluid amounts post-transfer will display beneath their current amounts
Update 2.7.0
- Fixed bug when tanks in the world didn't update the client with their internal fluid stacks (GregTech compat is back)
- GUI now includes 3D moveable scene of target tank in world (modified from EnderIO)
- GUI also displays all fluids in the held item or tank in world.
- Can now choose which fluid to use, instead of defaulting to the first available
- Jar size is significantly smaller
- Some additional code refactoring
- Fixes #6: Error when running a dedicated server
- The bucket in the gui has been replaced with the still texture of the fluid being transferred.
- Some internal code refactoring. Now follows some OOP practices more closely
Initial release to Modrinth.
- Fixed #3: Duplication glitch with ghost items
- Fluid color now also applies to fluid name in the gui.
- Fluid text colors won't default to white as often
- Fluid amounts in each tank are now shown beneath each icon in the gui, as a workaround for items which don't show their contents in the tooltip.