Tags
Creators
Details
0.2.1
Compatibility
Required content
Changes
added
recalibrated omnitrix voice commands
-thank you callion and hertz
pyronite model variations
-different rock types that are randomly assigned
pyronite interaction with soul sand
-why are you blue
only vulpimancers can understand vulpimancers
-thank you callion and hertz
ocolorpreset command
-now you dont have to be confused about the ocolor command!
pyronite shoulder flames
-no ingame way of getting them unless via commands, is put in place for levelling update!
kineceleran running animation
-he skates like shadow the hedgehog
necrofriggian flapping animation
-flappy bird
nosedeenian model
-HES SO CUUUTE
small test sample for levelling update
-nothing really visual yet, still working on that side of things! it fundimentally is there tho
miku miku beam
-hold for 5 seconds, youll see
Monster Energy Ultra
-go femboy go!
changed
names for aliens can now be set using /gravealienname [alien name] new name
-there is a blacklist of offencive words, this will one day be able to be edited through the config (some will still be forced)
magnetic grab for lodestar
-it works better!
remodelled methanosian
-he looks younger
improved the gui for the codes/settings menu
-now more intuative and shows information on your screen about what you are doing
omnitrix ability gui now tells you what the prime and codes prime abilities do
-they detail what the two do and how they work for the player if they wanna look :D
necrofriggian white texture is paler
-it was a bit too blue before
remodelled vulpimancer
-he looks cuter, theres a chance to spawn with a tail
diamondhead tool icons
-idk i got bored
removed
fixed
splixson being badgeless
-he now is cool
splixson colours not transfering to clones
-sharing is caring
necrofriggian not randomizing its varient
-i forgor, mb gang
bubble not playing
-palladium updated its gecko animations and it broke this ;-;
crashes when using caps or # in ocolor command -im sorry guys
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xTwxuHjM:KMWRUYSW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xTwxuHjM:KMWRUYSW"
}

