This is another minor update requested by Tian_mi. This update does technically add a new feature:
- This mod now has cotton, which can be used to make string! This fixes these issues:
- The baking oven can now use a bronze frame box as well as an iron frame box
- Horseradish no longer has a double tooltip
- Sprinklers no longer have infinitely active particles
- Egg pasta dough no longer has a stupid recipe
C H O R U S U P D A T E!
This update adds quite a lot of content to the mod:
- Adds new chorus processing lines for a new potion effect, as well as 6 separate food items related to it
- Adds 6 new types of sorbet
- (Finally) adds EnderIO compatibility, giving a new way to craft your favorite Enderios (TM)!
- Adds lacing with asbestos to give lung cancer, because of my brainrot
- Adds naquadah chips, because yes
Along with these additions, this update also:
- Fixes groovyscript errors on reloads
- Optimizes previous item stack copying (thanks to @CaliforniaDemise on GitHub)
After so long, I've finally gotten a new content update through, with special thanks to Yam and KillReal for giving me textures and ideas to work with. I wouldn't expect much more for the rest of the year, given the upcoming college admissions cycle and the nature of American secondary education.
Hello! This is a fairly small update, but it is a content update, since:
- Farmers can now handle chorus fruit (in preparation for something :))
This also fixes two bugs:
- Plate molds are no longer consumed when making porcelain tiles
- Berries no longer spam your chat as badly when they run out of air
Hello! This little update just adds a few minor features and bug fixes, such as:
- Sprinklers no longer taking 30% of server tick time
- Proper serene seasons tooltips
- Removing a dupe for wooden forms
Still just working on nuclear in the background, and like, trying to stay alive. If you want to test it, please come over to the GTCEu discord!
N U T R I T I O N U P D A T E !
Thanks to the hard work of the GT Expert team with their Nutrition Unofficial Extended Life and Nutrition: GTCEu mods, I've added express compatibility with both, adding to a rich culinary experience.
I also added a delete button to kitchen recipes, so that you don't have to make a new one if you want to get rid of recipes.
Beyond that, I've also fixed:
- (Potentially) a rare berry bush crash
- Berries being destroyed by thorny bushes
- Greenhouses not being weather-resistant
K I T C H E N U P D A T E!
Adds a new multiblock: The Kitchen!
- It can run any food-related singleblock recipes without your input!
- You can choose which routes it takes to make items!
- It can automatically complete orders for you!
To balance it, the kitchen
- only can be used with items you've obtained manually
- is gated to MV
- slows down without Distilled Water or Sodium Stearate added
Furthermore, this update also adds porcelain tiles that are used in the kitchen, which can also be used to decorate your base!
There is likely to be plenty of bugs in this update. Make sure to report any that you find!
Now that I've gotten this out of the way, I might try working on some other mods/modpacks for a time, and once KillReal is ready, I can get to the Mexican Update :)
The "Yet Another Bugfixes" update! woohoo (I am progressively losing my sanity)
Fixes:
- A dupe involving Ammonium Chloride in the Purple Drink chain
- The EBO not properly cooling off in adaptive mode without any items
- A server crash involving particles
- A rare(?) crash involved with GTCEu 2.8.6
- The version is no longer @VERSION@ in log files
This update also adds a cool new Chinese Translation from @Tian_mi (thanks!) and a full breakfast tooltip after complaints that it was, in fact, not fully a full breakfast.
Still working on the kitchen... (it kind of works now? I guess?)
This is just a quick compatibility update for GTCEu 2.8.0. There may be some minor (or major) bugs introduced in this update, so please do not hesitate to report any issues you find.
Other than that, the electric baking oven UI did receive some minor improvements.
I've been rather distracted as of late, but hopefully I can get back to continue development.
This update adds one key feature: COCONUTS
which can be used for literally nothing at the moment, but are nice for getting octanol in packs like SUSY and TJ2.
The gorgonzola chain has also been reimplemented! It's also not used for much yet, although it will be used in upcoming salads.
There is also a new updated Japanese lang, thanks to tier940!
Other than that, it's just bugfixes and QOL:
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Saplings now actually grow by themselves
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Etirps cranberry now has a texture
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Toughened meat can be manually crafted with other fluid containers
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Root crop seeds have a tooltip about how they function
Besides salads, I'm also working on a new feature in the background, one which will forever revolutionize making foods in this mod. It will take a while, so expect updates to be slow.
B E R R Y U P D A T E!
Adds: Berries! New worlds will now be filled with 10 different kinds of berries for you to forage (and make your extreme hills biome slightly nicer to look at).
However, they are not so easy to farm:
- They require an air block in the 8 blocks around them to get enough ventilation
- They grow very slowly, but can have their efficiency increased by placing them next to three grown plants of a lower efficiency tier
Along with this, this update adds a few new consumables:
- Berry Medley (in a nod to Natura)
- Etirps Cranberry (:troll:)
More will be added in the near future, including new ice creams, jam on toast, and salads!
Notably, this also adds pelmeni, in both seasoned and unseasoned flavors, to your Slavic heart's content.
Besides these major additions, this update also fixes:
- Incorrect aniline and 10-phenothiazine-2-propyl chloride chemical formulae
- Missing fluid temperatures
- Unnecessary charcoal recipes with harderCharcoalRecipes config
- High mob extractor tick times
- Unnecessary logging (including dungeon loot)
- Anthracite and coal dust now work in the PBO (for SUSY)
Hello! Yet another quality of life update here. There's a whole lot this update improves, such as:
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Dough can now be crafted without salt (albeit for very low yields), and dough recipes in the mixer have been buffed as to be actually useful
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The Steam Baking Oven now requires at most 12 L/t of steam (just twice as much as the steam grinder), making it far easier to run than before
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Redistributes tree spawning to be based upon rainfall and temperature, adding a whole host of compatibility with other mods like Biomes O' Plenty
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Greenhouses immediately display when they do not have enough sunlight, and are more obvious that it does not stop it
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Removes recipe conflicts and the useless Stearic Acid
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Rebalances many food items, like the infamous Beans on Toast and the famous Vitello Tonnato
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Fixes a crash upon growing cocoa beans with a sprinkler
There are also some nice features added in this update:
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A config option now exists for adding alternative shorter paths through tricky recipe chains, like Parmesan cheese and wine
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JEI now shows which items you can lace GTFO foods with, as well as what you get back when you eat the items
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Using lithium carbonate, you can finally get rid of the voices in your head! Just lace your food with it, and your schizophrenia will finally go away (does not affect singleplayer)
While the Mexican Update probably still won't happen very soon, I'm working hard to make this mod better for the Supersymmetry modpack. In the future, expect to see more primitive food items (and nerfs to melon), and enjoy the upcoming Berry Update!
This update mainly adds compatibility with GTCEu 2.7.0, but also adds:
A plethora of recipe fixes, including:
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Removing a positive plate loop
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Balancing seed oil recipes further
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Using Sodium Cyanide rather than Hydrogen Cyanide (realistic)
Nerfing beans on toast to not immediately give you all the saturation
New overhauls of multiblock UIs
Cute GTFO logos on machines :)
Development has slowed down; I don't know if I'll be able to get around to the Mexican Update very soon, although I might try some smaller updates in the meantime if I feel motivation.
(1.9.3.1 fixes some mixin issues.)
Yet another bugfix update!
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Adds a harvest tool to GTFO logs so that they are compatible with No Tree Punching
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Updates GTFO to RetroFuturaGradle, making it usable as a dependency in other RFG projects
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Rebalances grapes to be slightly less OP
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Gives baking trays recipes, fixes the phenothiazine recipe, makes dough shapeless, adds a recipe for white grapes, and so on!
For the time being, I've slowed down on actual updates due to a lack of motivation, although the Mexican Update is still planned eventually. Also, Killreal has been doing some interesting work lately...
A smaller bugfix update, which fixes:
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GTFO items having a max stack size of 1 (you should probably immediately update for this)
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Polenta having entire corn ears thrown into it
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GTFO Agricraft clippings being unlocalized and having a weird texture
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GTFO stage 5 tomato texture being replaced with that of the artichoke
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Greenhouse glass glowing for no reason
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Buildcraft being stupid and crashing
Also, if you happen to get glowing greenhouse glass in your world, that would be nice to know. Or any other bugs, for that matter.
I T A L I A N U P D A T E !
It's finally here, and it has 20 new foods for you to try out!
Including:
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Caponata
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Pasta alla Norma
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Tortellini in brodo
And more, including extensive chains for parmigiano-reggiano, wine, and several new crops and the nutmeg tree! (definitely not pasta all'amogus, don't check)
For this update, I absolutely have to thank Bloody Reaper#6888 for helping out with the textures! He has also remade many of the old textures in GTFO, and expect more textures to be updated in the future!
Antipastos have also been added! Certain foods may contain the "Amplifier" and "Lengthener" effects, which buff the amplifier and duration of all incoming effects!
Finally, plenty of bugs have been fixed, including:
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Tree configuration being inverted
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Shepherd's pie and sausage rolls have updated recipes
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Butchery knives are back
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Molds used for making cakes are no longer consumed
I'm quite close on the Italian Update, so hopefully this should be the last minor release.
This adds:
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Compatibility with GTCEu 2.6.0!
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A config for turning off GTFO tree generation!
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Electric butchery knives are back!
This also fixes:
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The cake mold recipes no longer... consume the cake mold
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No longer crashes with BuildCraft!
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Steam baking ovens are slightly more useful!
Hello! It's me. Back with another compatibility update while you wait for the Italian Update, yo.
Adds:
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Compatibility with GTCEu 2.5.3 (no more crashing with IntCircuitRecipeBuilder)
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Compatibility with AgriCraft crop sticks! (close enough)
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GTFO foods can now be found in dungeons! (and are definitely not traps :trollge:)
Fixes:
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Hydrogen cyanide actually has a recipe now! (wow)
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Greenhouse glass casings render correctly when next to different types of glass! (thanks Tictim)