GregTechCEu Modern

GregTechCEu Modern

Mod

Modern GregTech based on GTCEu 1.12.2.

Client and server DecorationEquipmentStorageTechnologyUtilityWorld Generation

39.9k downloads
102 followers
Createda year ago
Updated5 days ago

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ChangeLog

Version: 1.3.1

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Ordered Assembly Lines
  • Integration of Monazite: providing lots of additional functionality to jade
  • Ghost Circuits for fluid hatches
  • Overclocking beyond MAX voltage
  • Much more lamp variants, with bloom support
  • Subtick parallels, if a recipe oc's past 1 tick it does parallels instead

CHANGES:

  • In world multiblock preview now properly works with rotated multiblocks
  • Updated jp and tw lang
  • Fusion Reactors now show a bloom ring when running a recipe
  • Pipes of any kind can be water logged
  • Updated NeoForge, EMI, KubeJS
  • Removed registerX methods from IGTAddon in favor of the GT register event

FIXES:

  • Disabling hazard config now properly disables everything hazard related
  • Rubber trees spawn chance config now works
  • Singleblock machines can no longer run a recipe beyond its tier
  • Fluid Hatch locking properly saves between world loads
  • Color-changing tooltip now changes colors properly
  • Fixed recipe conflicts in ore recipes
  • Fixed Drill GUI not updating after 1st click
  • Fixed batteries always working as ULV once charged
  • Fixed crafting with tools crashing the game
  • Fixed GT's recipe removal not working
  • Fixed GT causing options.txt to reset every launch

ChangeLog

Version: 1.3.1

ADDITIONS:

  • Ordered Assembly Lines
  • Integration of Monazite: providing lots of additional functionality to jade
  • Ghost Circuits for fluid hatches
  • Overclocking beyond MAX voltage
  • Much more lamp variants, with bloom support
  • Subtick parallels, if a recipe oc's past 1 tick it does parallels instead

CHANGES:

  • In world multiblock preview now properly works with rotated multiblocks
  • Updated jp and tw lang
  • Fusion Reactors now show a bloom ring when running a recipe
  • Pipes of any kind can be water logged

FIXES:

  • Disabling hazard config now properly disables everything hazard related
  • Rubber trees spawn chance config now works
  • Singleblock machines can no longer run a recipe beyond its tier
  • Fluid Hatch locking properly saves between world loads
  • Color-changing tooltip now changes colors properly

ChangeLog

Version: 1.3.0-a

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Added the subtitle language values for machine/tool sounds
  • Added various missing, commented out recipes back
  • Added the ability to disable ore processing categories per material

CHANGES:

  • Updated mod compatibilities now that the dependencies exist
  • Changed RedGranite material's id to actually be red_granite
  • updated to latest KJS 1.21 changes
  • Made pollution more bearable
  • Made pollution shrink away slowly (speed is configurable)
  • Made pollution spawn a fixed amount of particles instead of a massive amount
  • Made pollution change the grass/leaf/water color of the area it's in
  • Made singleblock generators produce a small amount of pollution
  • Made air ducts more sensible to use
  • Made all medical conditions be unconditionally removed on death
  • Made normal naquadah not radioactive
  • Made higher-tier air scrubbers have a higher radius
  • Updated ja_jp & zh_cn language files

FIXES:

  • Fixed tools not taking durability damage when using
  • Fixed fluid stack networking crash that sometimes could happen
  • Fixed JEI crashing when loading a world
  • Fixed EMI spamming the log when loading a world
  • Fixed addons' material registries being stuck frozen
  • Fixed infinite loop in fluid tank filling via automation
  • Fixed EMI/JEI/REI not loading GT's pages
  • Fixed missing null checks on create compatibility machines sometimes causing crashes
  • Fixed fluid parallel logic
  • Fixed GT recipe removal filtering
  • Fixed pipe frame material not loading correctly when a world is loaded
  • Fixed custom veins not generating when no biomes are set
  • Fixed "%s B" and "%s mB" being inverted in the language values
  • Fixed unsafe set operation in recipe logic that could cause crashes
  • Fixed removal of vanilla GT ore veins not working correctly on singleplayer
  • Fixed xaero's minimap spamming the log when it's rendering a material block

ChangeLog

Version: 1.3.0

ADDITIONS:

  • Added the subtitle language values for machine/tool sounds
  • Added various missing, commented out recipes back
  • Added the ability to disable ore processing categories per material

CHANGES:

  • Made pollution more bearable
  • Made pollution shrink away slowly (speed is configurable)
  • Made pollution spawn a fixed amount of particles instead of a massive amount
  • Made pollution change the grass/leaf/water color of the area it's in
  • Made singleblock generators produce a small amount of pollution
  • Made air ducts more sensible to use
  • Made all medical conditions be unconditionally removed on death
  • Made normal naquadah not radioactive
  • Made higher-tier air scrubbers have a higher radius
  • Updated ja_jp & zh_cn language files

FIXES:

  • Fixed missing null checks on create compatibility machines sometimes causing crashes
  • Fixed fluid parallel logic
  • Fixed GT recipe removal filtering
  • Fixed pipe frame material not loading correctly when a world is loaded
  • Fixed custom veins not generating when no biomes are set
  • Fixed "%s B" and "%s mB" being inverted in the language values
  • Fixed unsafe set operation in recipe logic that could cause crashes
  • Fixed removal of vanilla GT ore veins not working correctly on singleplayer
  • Fixed xaero's minimap spamming the log when it's rendering a material block

ChangeLog

Version: 1.3.0

ADDITIONS:

  • Added pollution
    • If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
  • Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
  • Made Active Transformers explode if broken whilst active (configurable) via harmlessActiveTransformers
  • Added a config option to disable ore processing diagrams for packs that change ore processing a lot
  • Pipes moving hot fluids now damage you if you stand on them as they should
  • Added the nano saber, an electric sword
  • Added a config toggle for Compass, as it's unfinished.
  • Added extended multiblock rotation for making your machines face sideways, or be mirrored
  • Made it possible to place frame boxes on pipes for negating damage
  • Made frame boxes climbable

CHANGES:

  • Made the hazard system (as well as its API) better to play with and use.
  • Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
  • Made veined ore veins like copper and iron thicker and denser
  • updated chinese, russian & japanese translations
  • Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
  • Empty tanks in a fluid pipe are now hidden in Jade
  • Changed all mentions of Liters to millibuckets for consistency.
  • Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks

FIXES:

  • Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
  • Fixed some configs not being registered properly
  • Fixed EMI AE2 autofill compat
  • Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
  • Fixed the total computation value of recipes not showing up in the recipe viewers
  • Fixed custom ore veins not showing up in recipe viewers on servers
  • Fixed non-burnable logs having a coke oven recipe for charcoal
  • Fixed stripped logs and wood blocks not having plank recipes as they should
  • Fixed LV screwdriver and buzzsaw being marked as IV tools
  • Fixed placing cables/pipes being incredibly laggy
  • Fixed create compatiblity sometimes crashing servers
  • Fixed parallel hatch not working sometimes

ChangeLog

Version: 1.3.0

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Added pollution
    • If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
  • Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
  • Made Active Transformers explode if broken whilst active (configurable) via harmlessActiveTransformers
  • Added a config option to disable ore processing diagrams for packs that change ore processing a lot
  • Pipes moving hot fluids now damage you if you stand on them as they should
  • Added the nano saber, an electric sword
  • Added a config toggle for Compass, as it's unfinished.
  • Added extended multiblock rotation for making your machines face sideways, or be mirrored
  • Made it possible to place frame boxes on pipes for negating damage
  • Made frame boxes climbable

CHANGES:

  • Made the hazard system (as well as its API) better to play with and use.
  • Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
  • Made veined ore veins like copper and iron thicker and denser
  • updated chinese, russian & japanese translations
  • Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
  • Empty tanks in a fluid pipe are now hidden in Jade
  • Changed all mentions of Liters to millibuckets for consistency.
  • Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks

FIXES:

  • Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
  • Fixed some configs not being registered properly
  • Fixed EMI AE2 autofill compat
  • Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
  • Fixed the total computation value of recipes not showing up in the recipe viewers
  • Fixed custom ore veins not showing up in recipe viewers on servers
  • Fixed non-burnable logs having a coke oven recipe for charcoal
  • Fixed stripped logs and wood blocks not having plank recipes as they should
  • Fixed LV screwdriver and buzzsaw being marked as IV tools
  • Fixed placing cables/pipes being incredibly laggy
  • Fixed create compatiblity sometimes crashing servers
  • Fixed parallel hatch not working sometimes

ChangeLog

Version: 1.2.3.a

ADDITIONS:

  • Added in-world machine configuration using tools
  • Active Transformers now explode when they're being mined while transferring energy
    • A new harmlessActiveTransformers config option was added to optionally disable this feature

CHANGES:

FIXES:

  • Fixed steam miners not using steam
  • Fixed emerald/beryllium derivate toxicity
  • Increased performance for unification entry lookups in larger modpacks
  • Fixed steam ovens not parallelizing
  • Fixed bedrock ore veins not being registered

ChangeLog

Version: 1.2.3

ADDITIONS:

  • Custom coil tiers are now displayed in JEI and displayed on separate lines to the temperature.
  • Turbines now hurt the player when running.
  • Added in-world oil spouts.
  • Made fluid pipes display the fluid contents when using Jade/TOP.
  • Added hazmat armor and added various debuff effects.
    • asbestos is now a breathing hazard, uranium is radioactive to touch, etc.

CHANGES:

  • Reworked rotor stats by moving efficiency to its own parameter.
    • PACK/ADDON DEVS NEED TO CHANGE THEIR ROTOR PROPERTIES
  • Number formatting for duration and eu values in JEI.

FIXES:

  • Fixed all pipe blocks being washed away by any fluid.
  • Made active overlay textures actually render on machines when running or paused.
  • Fixed QuarkTech armor consuming lunchboxes and other "foods" that don't get consumed immediately.
  • Fixed various ore smelting recipes were added.
  • Fixed GT armors no longer take durability damage.
  • Updated ru and tw translations.
  • Fixed laser hatches now save the energy between world loads.
  • Fixed dense plates requiring ingots to craft.

ChangeLog

Version: 1.2.2.a

ADDITIONS:

  • added NO_ORE_SMELTING material flag for stopping ore/raw ore -> dust/ingot/gem smelting

CHANGES:

FIXES:

  • Fixed raw diamonds not being smeltable into diamonds, raw coal not being smeltable into coal
  • fixed rubber & treated wood slab tags
  • fixed addon turbine rotors using the wrong material
  • fixed hardWoodRecipes not applying to bamboo
  • fixed transformers not having enough input storage

ChangeLog

Version: 1.2.2

ADDITIONS:

  • Ported Powder Barrels, Industrial TNT and Dynamite from 1.12
  • Ported Armor from 1.12

CHANGES:

  • Updated Russian translation
  • Moved coils, filters, PSS battery maps out of GTBlocks, to make it easier for addons to add to them

FIXES:

  • Made natural decor blocks obtainable
  • Fixed compression recipes being generated for ignored materials
  • Fixed fluid locking
  • Fixed items being voided when Multiblock auto-building fails
  • Fixed missing drops for Laser Pipes and Optical Pipes
  • Fixed missing harder chest recipes
  • Fixed setting the dimension for Bedrock Ore Veins and Fluid Veins in KJS
  • Fixed energy transfer display in the Portable Scanner
  • Fixed parallel issues, multi smelter not overclocking
  • Fixed Overclocking display for ULV in recipe viewers
  • Fixed parallel processing for steam machines
  • Fixed machine controllers not working for indirectly powered blocks
  • Fixed raw ores being smeltable into ingots even with the NO_SMELTING flag
  • Fixed language entries for treated/rubber wood signs
  • Fixed sign rendering
  • Fixed wire throughput counting
  • Fixed chainsaw durability usage
  • Fixed recipe conflict between mud and fertilizer recipes

ChangeLog

Version: 1.2.1

ADDITIONS:

  • Ported decorative blocks from 1.12
  • Added filtering to Output Hatches
  • Added several utility functions to KJS
  • Added more ore generator types (Classic & Cuboid)
  • Added partial NBT support for recipe inputs
  • Added Wood Cutter recipes

CHANGES:

  • Reworked Bedrock Ores
    • Note that it is now entirely up to pack developers to register Bedrock Ore Veins!
  • Added certain fluid blocks to the minecraft:replaceable tag
  • Updated Russian translation

FIXES:

  • Fixed some Multiblock builders not working in KJS
  • Fixed Turbine Rotors not being damaged
  • Fixed Shutter Covers not being registered
  • Fixed missing Multiblock Tank recipes
  • Fixed GCyM Multiblocks using Perfect Overclocking
  • Fixed crash related to the Network Switch Multiblock
  • Fixed Data Bank chaining
  • Fixed HPCA energy consumption for energy that wasn't input recently
  • Fixed Kinetic Output Boxes never stopping
  • Fixed World Accelerators using too much energy and always accelerating Block Entities
  • Fixed connectivity for Long Distance Pipes
  • Fixed Item Collector (now works after reload, no longer requires KJS, fixed tooltip)
  • Fixed Research items not rendering in JEI when playing on a server
  • Fixed recipes randomly not working after server restarts
  • Fixed recipes for ABS & Large Electrolyzer using the wrong wires
  • Fixed sounds for Arc Furnace & Boilers not being registered properly
  • Fixed Parallel Control Hatch behavior when the recipe voltage matches the machine voltage
  • Fixed Wrench interactions in certain situations
  • Fixed recipe for Treated Wood
  • Fixed KJS Research recipes not registering
  • Fixed machines and pipes causing excessive updates to neighboring blocks
  • Fixed language entry for Iron III Chloride
  • Fixed recycling recipe for Titanium Fluid Cells
  • Fixed recipe for Engine Intake Casing
  • Fixed any custom recipe capabilities being removed when KJS is installed

ChangeLog

Version: 1.2.0.a

ADDITIONS:

CHANGES:

FIXES:

  • Fixed some components not requiring data
  • Fixed assembly line recipes with no data not working
  • Fixed data module recipe being missing
  • Fixed tiered multiblock builders not working

CHANGES:

  • Improved recipe viewer widgets
  • Updated Power Substation UI to show separate values for input and output
  • Removed the recipes for Processing Arrays
    • IMPORTANT: Your existing PAs will only continue to work until 1.3.0, at which point we will remove them entirely.
      Please replace them with the appropriate specialized multiblocks until then!
  • Updated Russian and Chinese translations

FIXES:

  • Fixed Multiblocks with only 1 Energy/Dynamo Hatch not overclocking
  • Fixed Energy Hatch amounts in Multiblocks
  • Fixed high-tier Emitters not existing
  • Fixed surface rock descriptions
  • Fixed plungers not working
  • Fixed ME Input Hatch and ME Output Bus
  • Fixed number formatting in certain places
  • Fixed Large Boilers requiring a Maintenance Hatch when maintenance is disabled in the config

Project members

KilaBash

Owner

mikerooni

Member

screret

Member

Serenibyss

Member

TechLord22

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID