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Details
Licensed LGPL-3.0-or-later
Published 3 years ago
All versions
mc
Beta
GregTechCEu2 years ago 1,317
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
ChangeLog
Version: 1.1.0
we have dropped supporting fabric as the maintenance burden was high, and only around 1% of the playerbase used it.
"you are dead" - Engineer TF2
FIXES:
- fixed hoes not being able to hoe the ground
- fixed EMI crashes when clicking in a GT crate and when viewing recipes from the crafting tree
- fixed issues with tool repairing (infinitely duping tool repair recipe, electric tools can be repaired... etc.)
- remade how ore blocks are rendered
- removes xray from block selection outline
- fixes ores being transparent underwater sometimes
- fixes some other issues with ore models
- fixed structure blocks not being able to rotate GT machines
- fixed conveyor covers on pipes not working before looking at the pipe
- fixed transfer amounts when using tag filters in robot arms and fluid regulators
- fixed surface indicators generating if the ore vein's center would have generated above ground
- allow energy detector covers to be placed on power substations
- reduced the firebox requirement on large boilers from 4 to 3 after recently requiring a maintenance hatch
ADDITIONS:
- full chinese translations of every compass page
- added the 2nd decimal to output chance tooltips
API CHANGES:
- remade the material registry to support custom namespaces
- alleviates material conflicts
- made material colors, components modifiable
- deprecated IGTAddon#registerMaterials in favor of a
MODbus event. - material items now register per-mod instead of all into GT's registry
- they are still accessed through GTItems & GTBlocks, though
- materials' names are now autogenerated for you, don't have to register them yourself anymore. except if you want to override one.
- any TagPrefix can now have a block!
- remade how ore stone types are registered (cleaner now. no need to call so many builder methods yourself.)
- removed TagPrefix.LoaderType as we only support forge now.
- moved GTRegistries#REGISTRATE to GTRegistration#REGISTRATE
- GTCEu#isHighTier() is now in GTCEuAPI#isHighTier()
- made addons able to set custom material amounts for any prefix + material combo.
- do this in PostMaterialEvent
- changed how ignoring a material registration with TagPrefix works, to allow other mods' items to be used as the replacement.
- this is done via using a
Supplier<ItemLike>(for example() -> Items.ITEM_HERE) instead of the raw item/block instance.
- this is done via using a
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7tG215v7:YQ6ZQVjf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7tG215v7:YQ6ZQVjf"
}

