GregTechCEu Modern

GregTechCEu Modern

Mod

Modern GregTech based on GTCEu 1.12.2.

Client and server DecorationEquipmentStorageTechnologyUtilityWorld Generation

39.3k downloads
102 followers
Createda year ago
Updated2 days ago

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GregTechCEu

Changelog

ChangeLog

Version: 1.1.0

we have dropped supporting fabric as the maintenance burden was high, and only around 1% of the playerbase used it.

"you are dead" - Engineer TF2

FIXES:

  • fixed hoes not being able to hoe the ground
  • fixed EMI crashes when clicking in a GT crate and when viewing recipes from the crafting tree
  • fixed issues with tool repairing (infinitely duping tool repair recipe, electric tools can be repaired... etc.)
  • remade how ore blocks are rendered
    • removes xray from block selection outline
    • fixes ores being transparent underwater sometimes
    • fixes some other issues with ore models
  • fixed structure blocks not being able to rotate GT machines
  • fixed conveyor covers on pipes not working before looking at the pipe
  • fixed transfer amounts when using tag filters in robot arms and fluid regulators
  • fixed surface indicators generating if the ore vein's center would have generated above ground
  • allow energy detector covers to be placed on power substations
  • reduced the firebox requirement on large boilers from 4 to 3 after recently requiring a maintenance hatch

ADDITIONS:

  • full chinese translations of every compass page
  • added the 2nd decimal to output chance tooltips

API CHANGES:

  • remade the material registry to support custom namespaces
    • alleviates material conflicts
    • made material colors, components modifiable
    • deprecated IGTAddon#registerMaterials in favor of a MOD bus event.
    • material items now register per-mod instead of all into GT's registry
      • they are still accessed through GTItems & GTBlocks, though
    • materials' names are now autogenerated for you, don't have to register them yourself anymore. except if you want to override one.
  • any TagPrefix can now have a block!
  • remade how ore stone types are registered (cleaner now. no need to call so many builder methods yourself.)
  • removed TagPrefix.LoaderType as we only support forge now.
  • moved GTRegistries#REGISTRATE to GTRegistration#REGISTRATE
  • GTCEu#isHighTier() is now in GTCEuAPI#isHighTier()
  • made addons able to set custom material amounts for any prefix + material combo.
    • do this in PostMaterialEvent
  • changed how ignoring a material registration with TagPrefix works, to allow other mods' items to be used as the replacement.
    • this is done via using a Supplier<ItemLike> (for example () -> Items.ITEM_HERE) instead of the raw item/block instance.

Files

gtceu-1.20.1-1.1.0.jar(12.76 MiB) Primary Download
gtceu-1.20.1-1.1.0-dev-shadow.jar(9.95 MiB) Download
gtceu-1.20.1-1.1.0-slim.jar(10.28 MiB) Download
gtceu-1.20.1-1.1.0-sources.jar(8.6 MiB) Download

Project members

KilaBash

Owner

mikerooni

Member

screret

Member

Serenibyss

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID