Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
投掷物轨迹计算模组
📦 模组简介
纯客户端辅助模组 —— 在手持投掷物按住右键「掐雷」时,实时绘制一条抛物线轨迹,并清晰标注落点、反弹位置与距离,让你像专业游戏一样精准预判每一颗雷的弹道。
支持 LR Tactical 与 SBW(Superb Warfare) 两大模组的投掷物,并额外为 SBW 手雷显示 温雷倒计时。
✨ 功能一览
- 抛物线轨迹:掐雷时实时绘制飞行弧线,随视角与地形动态更新
- 落点标记:轨迹终点显示落点圆圈,并标注距离(方块数)
- 反弹标记:轨迹撞墙/撞地/撞生物时显示反弹点小球标记
- 空爆标记:可温雷手雷在空中爆炸时,显示红色爆炸图标
- SBW 温雷倒计时:掐 SBW 手雷时屏幕下方显示倒计时,少于 2 秒变红闪烁
🎮 玩法说明
基本操作
- 手持投掷物(手雷/闪光弹/烟雾弹等),按住右键即可看到轨迹
- 轨迹随瞄准方向与地形实时刷新
- 松开右键或取消投掷后,轨迹立即消失
蹲下投掷
按住 Shift 下蹲时,投掷速度变慢,轨迹弧线相应缩短。
可烹饪手雷
- 掐雷时间越长,剩余引信越短,轨迹随之逐格缩短
- 若引信在落地前耗尽,红色空爆图标将标示空中爆炸点
反弹预判
轨迹真实模拟撞墙/撞地/撞生物的反弹(含每跳衰减),可用于卡墙角雷、撞墙弹跳等战术操作。
SBW 投掷物
- 现支持
rgo_grenade、hand_grenade、m18_smoke_grenade - 掐雷时显示温雷倒计时,归零时手雷将在手中引爆,轨迹与倒计时一同消失
仅本地显示
所有轨迹与标记仅你可见,不影响服务器,也不被队友/对手察觉。
⚙️ 配置文件说明
配置文件位于:config/lr_trajectory_renderer_1785978259-client.toml
可调整项包括:
- 轨迹颜色、透明度
- 线条/点状样式、粗细
- 落点与反弹标记开关
- 各类物理倍率
- 整体上下/左右偏移
修改保存即热加载生效。
建议同时下载附属文件中的配置文件,以达到最佳拟合效果。
⚠️ 注意事项
- 纯视觉预判,非精准物理:轨迹按当前视角与地形实时计算,实际飞行可能因服务器延迟、目标移动等出现微小偏差(约1-2像素),请留出余量
- 计算上限:默认最多模拟 200 格距离、最多 5 次反弹,超出部分自然截断(截断处显示落点标记)
- 可隐藏部分投掷物轨迹:在配置文件的
lr.blacklist.entries中设置,命中条件的投掷物将完全不显示轨迹- 示例:
"lrtactical:throwable{ThrowableId:\"lrtactical:flash_grenade\"}"表示该闪光弹不渲染 - 也可只写物品 ID(不带
{})使该物品所有投掷物不渲染 - 一条规则内的 NBT 键值必须全部匹配才生效,条目写错仅使该规则失效,不影响整体
- 示例:
- SBW 投掷物走独立通道:SBW 物品在配置 ID 列表内时走独立显示逻辑(固定基准物理参数 + 可调倍率),与 LR 互不干扰,不参与 LR 黑名单
- 贴墙/匍匐:若出手点在方块内部(如贴墙蹲着),轨迹起点会自动沿视线前移,避免被挡住
让每一颗雷,都投得明明白白。
Grenade Trajectory Renderer
📦 Mod Overview
A pure client-side utility mod — while holding a throwable and right-clicking to "cook" it, a parabolic trajectory is drawn in real-time, clearly marking the landing point, bounce positions, and distance. Aim every grenade with professional precision.
Supports throwables from LR Tactical and SBW (Superb Warfare), with an extra cook timer displayed for SBW grenades.
✨ Features
- Parabolic trajectory — real-time arc while cooking, updating with your aim and terrain
- Landing marker — circle at the end of the trajectory, with distance displayed (in blocks)
- Bounce markers — small spheres shown where the trajectory ricochets off walls, ground, or entities
- Airburst marker — red explosion icon shown when a cooked grenade detonates mid-air
- SBW cook timer — countdown displayed below crosshair for SBW grenades, turns red and flashes below 2 seconds
🎮 How to Use
Basic Operation
- Hold any LR Tactical throwable (grenade/flashbang/smoke, etc.) with right-click to see the trajectory
- Trajectory updates dynamically with aim direction and terrain
- Release right-click or cancel throw — trajectory disappears immediately
Crouch Throw
Hold Shift to crouch — throwing speed decreases, and the trajectory shortens accordingly. Aim using the shortened arc.
Cookable Grenades
- The longer you cook, the shorter the fuse — the trajectory shortens in real-time
- If the fuse runs out before landing, a red airburst icon marks the explosion point
Bounce Prediction
Trajectories simulate ricochets off walls, ground, and entities (with bounce decay) — great for bank shots and ceiling bounces.
SBW Throwables
- Supports
rgo_grenade,hand_grenade,m18_smoke_grenade - Cook timer displayed while holding; if timer reaches zero, the grenade detonates in hand — trajectory and timer disappear together
Local-Only Display
All trajectories and markers are visible only to you — they don't affect the server and are invisible to teammates or opponents.
⚙️ Configuration
Config file location: config/lr_trajectory_renderer_1785978259-client.toml
Adjustable settings include:
- Trajectory color and opacity
- Line/dot style and thickness
- Landing & bounce marker toggles
- Physics multipliers
- Vertical/horizontal offset
Changes take effect immediately via hot-loading.
It is recommended to also download the config file from the companion resource pack for optimal fit.
⚠️ Important Notes
- Visual prediction only — not perfect physics: Trajectory is calculated based on current aim and terrain. Actual flight may deviate due to server latency or moving targets — always leave some margin
- Calculation limits: Default simulation is capped at 200 blocks distance and 5 bounces — trajectory cuts off naturally beyond that (landing marker still shown at cutoff point)
- Can hide specific throwables: Add entries to
lr.blacklist.entriesin the config file to block trajectory rendering for specific items- Example:
"lrtactical:throwable{ThrowableId:\"lrtactical:flash_grenade\"}"disables only that specific flashbang - You can also use just the item ID (without
{}) to disable all throwables of that item - All NBT key-value pairs in a rule must match for it to apply — a malformed entry only breaks that rule, not the entire mod
- Example:
- SBW uses separate logic: SBW items follow independent display rules (fixed base physics + adjustable multipliers) when their IDs are listed in the config — they are not affected by the LR blacklist
- Wall/Prone handling: If the throw origin is inside a block (e.g., crouching against a wall), the trajectory start point shifts forward along your line of sight to avoid self-blocking
Every throw counts.


