Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
English
Features
Hold a weapon or tool and right-click a grindstone to sharpen it. The final extra attack damage bonus is determined by your right-click frequency and duration — the faster you click and the longer you sharpen, the higher the damage bonus. Each sharpening also consumes durability.
During sharpening, there is a small chance of a critical hit event, indicated by a "ding" sound. It applies a multiplier (e.g., 1.5×) to your damage bonus, making the final bonus even higher.
Note: If the weapon or tool's durability is restored or increased in any way, the sharpening bonus will be lost. (After all, restoring durability basically means the blade gets dull again 😂)
Compatiblity
Compatible with any enchantments, including Unbreaking.
When you also have Particle Interactions installed, sharpening will produce spark particles for a more immersive experience.
🎵 Sound System
- Dynamic Sound – The sound effect changes in real time based on your clicking frequency.
- Pitch Variation – Faster clicking produces a higher pitch, creating a rhythmic feel.
- Flexible Control – Can be disabled or adjusted in the config file.
⚙️ Configurable Parameters
A full JSON config system (config file: config/grindstonesharpener.json)
- Sensitivity – Adjust the precision of click detection.
- Damage Bonus Formula – Customize the base bonus, coefficient, and exponential growth.
- Critical Hit Chance & Multiplier – Set the trigger chance and damage multiplier for critical hits.
- Sound Properties – Adjust the pitch range and frequency mapping.
- Particle Effects – Enable/disable or fully customize particle behavior.
- Bonus Duration – Set how long the sharpness bonus lasts (permanent by default).
Example configuration:
{
"cooldown_idle_ms": 500,
"min_sharpening_duration": 2.0,
"bonus_min": 2.0,
"bonus_coefficient": 1.25,
"crit_chance": 0.20,
"crit_common_multiplier_range": [1.2, 1.5],
"crit_rare_multiplier_range": [1.5, 2.5],
"dynamic_sound_enabled": true,
"dynamic_particles_enabled": true
}
Version Support
This mod is currently built for 1.21.4. I'll port it to higher versions when I play them, or sooner if there's enough community demand.
中文
功能描述
手持武器或工具右键砂轮即可磨刀,根据右键点击频率、点击时长决定最终的武器额外攻击加成。手速越快、磨刀越久,最终伤害越高。并且每次磨刀都会消耗耐久
同时,磨刀过程中会有小概率暴击事件,具体表现为叮的一声。会给你的伤害加成添加一个倍数,比如1.5,使得最终伤害加成更高。
注意,当武器或工具的耐久恢复或增长时,磨刀所带来的加成会消失。(毕竟耐久恢复就是变相的刀变钝了😂)
兼容
兼容任何附魔,包括耐久
当你同时安装了Particle Interactions时,磨刀会有火花粒子,更具沉浸感。
🎵 音效系统
- 动态音效:音效会根据你的点击频率实时变化
- 音高变化:点击速度快时音调更高,创造节奏感
- 灵活控制:可在配置文件中关闭或调整
⚙️可配置参数:
完整的JSON配置系统(配置文件位置:config/grindstonesharpener.json)
- 判定灵敏度:调整检测点击的精准度
- 伤害加成公式:自定义基础加成、系数和指数增长
- 暴击概率和倍率:设置暴击触发和伤害倍数
- 音效属性:调整音高范围和频率映射
- 粒子效果:启用/禁用或自定义粒子行为
- 加成持续时间:设置磨刀加成的有效期(默认永久)
示例配置选项:
{
"cooldown_idle_ms": 500,
"min_sharpening_duration": 2.0,
"bonus_min": 2.0,
"bonus_coefficient": 1.25,
"crit_chance": 0.20,
"crit_common_multiplier_range": [1.2, 1.5],
"crit_rare_multiplier_range": [1.5, 2.5],
"dynamic_sound_enabled": true,
"dynamic_particles_enabled": true
}
其他版本支持:
我目前使用的是1.21.4,当我玩其他版本时会去迁移。当然如果需要的人多,我也会抽空往高版本迁移。


