Added
tool_required (optional): Restrict which tools/items can trigger the spawn (default: any item)
- If omitted, any item (including bare hands) can trigger the spawn
- Single item format:
"minecraft:diamond_hoe"
- Only diamond hoes trigger the spawn - Array format:
["minecraft:diamond_hoe", "minecraft:netherite_hoe"]
- Any of these tools trigger the spawn - Should work with any Modded item: Use full item IDs with namespace (e.g.,
"minecraft:diamond_hoe"
,"farmersdelight:minced_beef"
) - The player must be holding the required item in their main hand when breaking the block
FIXED: Multi-choice aspects are now fully supported! Use object format:
{"bloom": "leaf"}
→ becomesbloom=leaf
{"pattern": "kanto"}
→ becomespattern=kanto
- Mixed format:
["shiny", {"bloom": "leaf"}]
Example
{
"block": "minecraft:wheat",
"cobblemon": "cobblemon:arbok",
"odds": 0.05,
"required_age": 7,
"min_level": 5,
"max_level": 10,
"shiny_odds": 0.01,
"aspects": {
"snake_pattern": "speed",
}
}
Fixes
- Issue with aspects (e.g. "aspects": ["galarian"]) it'd revert to it's original state when leaving and rejoining the world.
- Form data not being applied properly despite visually appearing to of changed they still drop items from the originals loot table and provide the original forms dex entry when caught.