Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published yesterday
Updated last month
This mod allows players to spend vanilla experience points to raise their Character Total Level, with 7 vanilla‑based stats growing synchronously as your level increases.
Core Gameplay
- Character Total Level: A global level for each player (default cap: 200, independent per‑player). Level‑ups consume vanilla experience.
- 7 Stats: Max Health, Attack Damage, Attack Speed, Movement Speed, Armor, Armor Toughness, Knockback Resistance.
- Each stat has its own configurable
max_level, per‑level growth value and hard‑limitcap_value. All settings can be edited in the config file.
- Each stat has its own configurable
GUI Growth Panel
Default hotkey: N (remappable in Controls settings). Panel languages: English & Chinese‑Simplified supported for now.

Data Storage
Player growth data is saved as JSON files at:
<world_folder>/growthdata/<PlayerUUID>.json
- Single‑player:
.minecraft/saves/<world>/growthdata/ - Dedicated Server: Inside your server world directory
Sample file:
{
"uuid": "380df991-f603-344c-a090-369bad2a924a",
"name": "Steve",
"character_level": 15,
"stored_xp": 40
}
Admins may manually edit player JSON files, then run
/growth reloadto hot‑load changes.
Configuration File
The config file is auto‑generated on game startup:
config/growththroughnurturing-common.toml
| Section | Description |
|---|---|
[growth.<stat>] |
Per‑stat settings: enable max_level growth_mode(LINEAR/STAIR) growth_value base_bonus cap_value operation_type |
[global] |
Tick check interval, event toggle, level reset‑on‑death, global max character level, exp‑cost formula parameters |
Default balanced stat growth values:
| Stat | Per‑Level Gain | Stat Max‑Level | Hard Cap |
|---|---|---|---|
| Max Health | 0.5 (+1 HP every 2 levels) | 50 | 60 |
| Attack Damage | 0.3 | 50 | 25 |
| Attack Speed | 0.03 | 30 | 2.0 |
| Movement Speed | 0.002 | 30 | 0.08 |
| Armor | 0.6 | 40 | 20 |
| Armor Toughness | 0.4 | 30 | 10 |
| Knockback Resistance | 0.02 | 20 | 1.0 |
All values above can be modified in config; restart your game or server for changes to take effect.
Level‑Up Experience Formula
Experience required to reach level N:
Required XP = level_up_base_xp + (N - 1) × level_up_xp_increment
Default: base=20 , increment=15 . Cost sequence: 20, 35, 50, 65…
Commands (OP permission level = 2)
| Command | Function |
|---|---|
/growth query [player] |
Check your own or target player's growth level & stored XP pool |
/growth set <player> <level> |
Force‑set a player's level (automatically saves stored XP to disk) |
/growth reset <player> |
Wipe a player's progression (level & stored XP cleared) |
/growth reload |
Hot‑reload edited growth‑data JSON and refresh online players |
License
MIT


