Backports the following from 21.5.8-beta:
- Add support for templating annotations in game scenes. This allows you to apply annotations to specific blocks in the scene by type rather than position.
- Add the ability to position structures when they are placed by <ImportStructure /> using the new pos="x y z" attribute. This change allows the same structure to be added multiple times to a scene at different positions.
- Add a new <RemoveBlock id="..." /> tag to game scenes to clear out tags of a given type. This is useful for clearing out support blocks from structures after they have been imported into a scene. See the game scene documentation for details.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.10...v20.1.11
Backports the following from 21.5.8-beta:
- Add support for templating annotations in game scenes. This allows you to apply annotations to specific blocks in the scene by type rather than position.
- Add the ability to position structures when they are placed by <ImportStructure /> using the new pos="x y z" attribute. This change allows the same structure to be added multiple times to a scene at different positions.
- Add a new <RemoveBlock id="..." /> tag to game scenes to clear out tags of a given type. This is useful for clearing out support blocks from structures after they have been imported into a scene. See the game scene documentation for details.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.4...v20.4.5
Backports the following from 21.5.8-beta:
- Add support for templating annotations in game scenes. This allows you to apply annotations to specific blocks in the scene by type rather than position.
- Add the ability to position structures when they are placed by <ImportStructure /> using the new pos="x y z" attribute. This change allows the same structure to be added multiple times to a scene at different positions.
- Add a new <RemoveBlock id="..." /> tag to game scenes to clear out tags of a given type. This is useful for clearing out support blocks from structures after they have been imported into a scene. See the game scene documentation for details.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v21.1.11...v21.1.12
Backports the changes from GuideME 21.5.7-beta.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v21.1.10...v21.1.11
Backports the changes from GuideME 21.5.7-beta.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.9...v20.1.10
Backports the changes from GuideME 21.5.7-beta.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.3...v20.4.4
Backported the following features from GuideME 21.5.5-beta:
- Added
<PlayerName />
tag - Added
<KeyBind id="..." />
tag
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.8...v20.1.9
Backported the following features from GuideME 21.5.5-beta:
- Added
<PlayerName />
tag - Added
<KeyBind id="..." />
tag
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v21.1.9...v21.1.10
Backported the following features from GuideME 21.5.5-beta:
- Added
<PlayerName />
tag - Added
<KeyBind id="..." />
tag
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.2...v20.4.3
Fixes a crash when Minecraft uses an unusual language code (en_US
instead of the default en_us
).
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.7...v20.1.8
Backported several fixes:
- Fixed wrapping in recipe grids
- Fixed scaling of scrollbar when guide scaling is independent from screen scaling
- Fixed depth issues with scenes rendering below the navbar
- Fixed the navbar being cut off when scrolling down
- Fixed Unicode line-breaking for languages like japanese
- Fixed a minor issue in the panel sprite used as backgrounds for recipes
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.6...v20.1.7
Fix the new item NBT being set as cap NBT, not making a visible change to item appearance.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.1...v20.4.2
Fix the new item NBT being set as cap NBT, not making a visible change to item appearance.
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.5...v20.1.6
- Adds
tag
attributes toItemImage
andItemIcon
to specify a NBT tag for items in the same format as the/give
command
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.0...v20.4.1
- Adds
tag
attributes toItemImage
andItemIcon
to specify a NBT tag for items in the same format as the/give
command
Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.4...v20.1.5