Tags
Creators
Details
2.6.3
Compatibility
Changes
Added More Divine Protections
- Added 13 new Divine Protections
- Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more
Updated Mob Divine Protections
- Some protections have updated functions for mobs, to make them less useless
- Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
- Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
- Roasted Food affects Fisherman and Butcher Villagers
- Flavor King affects Fisherman, Butcher, and Farmer Villagers
- Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
- Mobs with the Divine Protection of Instruction now buff their allies stat levels
- Up to +10 levels per stat, based on their own proficiencies per stat
- Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
- Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
- Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
- Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
- Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
- Mobs with the Divine Protection of Arrow Striking now spawn with a bow
- With the exception of Drowned, who spawn with a trident
- Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe
Changes / Additions
- Echidna's Mental Overload ability has been adjusted
- Now provides stacking levels on insanity on the target when used
- Memories of the World passive holding has ben adjusted
- When holding the book and not the owner, provides stacking levels on insanity over time
- The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
- Abilities have received unique damage types
- Authorities now bypass Divine Protection dodges
- Added salt item, crafted by cooking water, edible
- Added creative-mode only entity for Subaru Natsuki
- Made Guiltywhip and Morningstar work properly when used by entities
- Adjusted some Divine Protection default values
- Fixed mobs spawning with protections and authorities
- Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
- Fixed some residual issues with Witch Factor entities
With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. (Otherwise, you will have to manually add each protection to the list, and use outdated configs)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PgQH7uEu:KPw2DCqA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PgQH7uEu:KPw2DCqA"
}

