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  • Fixed dining bench tooltip.
  • Tooltips will now dynamically adjust their size to fit the screen.
  • Tooltips now require shift to be held to display.
  • Added chest tag (#81).
  • Fix fancy beds not working (#69)
  • Tables now connect to other tables, desks and nightstands
  • Add Sandstone trims (#35)
  • Add cushion and sheet dye conversion recipes
  • Fix benches being present in sheets tag
  • Fix incorrect light blue and light gray sheet and cushion recipes (#66)
  • When placing a cushion/sheet on furniture, you can now replace the existing cushion/sheet without having to take off the old one first
  • Add hammer clarification tooltip to counters
  • Small optimization to fancy painting rendering
  • Fix dark oak palette to match vanilla
  • Add bamboo and spruce pillar trim variants
  • Fix corner trim having one side less thick (#68)
  • Fix blockstate crash with some languages like Turkish by using toLowerCase(Locale.ROOT)
  • Fix pillar trims breaking without anchor block (#64)
  • Fix containers not dropping contents (#65)
  • Fix couch and metal bench shading (#63)
  • Fix counter lighting (#63)
  • Fix corner trim lighting
  • Fix Nightstand, Desk, Side table, and Table z-fighting (#63)

Warning

This update introduces multiple breaking changes. Please back up you world before updating.

  • Shelves, counters, drawers, and cupboards have had a change in their id. Because of this, they will be deleted from the world and must be placed again. Make sure to remove inventory contents before updating.

  • Some furniture may lose some of their blockstates, thus may look weird and should be broken and placed again.

  • Furniture will lose any sheets/pillows attached to them.

  • Substantial performance improvements to all blocks. Furniture should now be as performant as normal blocks.

  • Removed boards. The reason they existed in the first place was to prevent recipe conflicts. If you're a pack dev, you may need to check for recipe conflicts now.

  • Redid all the recipes.

  • All furniture is now done via blockstates and block models. this allows them to be changed via resource packs.

  • Pillar trims now attach to block faces, allowing for both horizontal and vertical trims.

  • Trims now have proper voxel shapes.

  • Add more trim types.

  • Add better tooltips to make it more clear what's hammerable, what can hold cushions, and what can hold sheets.

  • Shelf variants are now controlled via hammer.

  • Fixed fancy bed incompatibility with better beds

  • Optimized fancy beds. Fancy beds are no longer block entities which improves their performance substantially, far beyond even vanilla beds.

  • Add highlight support to furniture. This improves the visual outline box of the furniture.

  • Add hammer sounds.

  • Fix crockery combos not dropping the item on the plate.

  • Counters now have inventories.

  • Fix cats not sleeping on fancy beds.

  • Fix villagers not sleeping on fancy beds. Fancy beds are now a villager POI. (Fabric only currently)

  • Fix mobs not pathfinding through furniture properly.

Warning

This update introduces multiple breaking changes. Please back up you world before updating.

  • Shelves, counters, drawers, and cupboards have had a change in their id. Because of this, they will be deleted from the world and must be placed again. Make sure to remove inventory contents before updating.

  • Some furniture may lose some of their blockstates, thus may look weird and should be broken and placed again.

  • Furniture will lose any sheets/pillows attached to them.

  • Substantial performance improvements to all blocks. Furniture should now be as permanant as normal blocks.

  • Removed boards. The reason they existed in the first place was to prevent recipe conflicts. If you're a pack dev, you may need to check for recipe conflicts now.

  • Redid all the recipes.

  • All furniture is now done via blockstates and block models. this allows them to be changed via resource packs.

  • Pillar trims now attach to block faces, allowing for both horizontal and vertical trims.

  • Trims now have proper voxel shapes.

  • Add more trim types.

  • Add better tooltips to make it more clear what's hammerable, what can hold cushions, and what can hold sheets.

  • Shelf variants are now controlled via hammer.

  • Fixed fancy bed incompatibility with better beds

  • Optimized fancy beds. Fancy beds are no longer block entities which improves their performance substantially, far beyond even vanilla beds.

  • Add highlight support to furniture. This improves the visual outline box of the furniture.

  • Add hammer sounds.

  • Fix crockery combos not dropping the item on the plate.

  • Counters now have inventories.

  • Fix cats not sleeping on fancy beds.

  • Fix villagers not sleeping on fancy beds. Fancy beds are now a villager POI. (Fabric only currently)

  • Fix mobs not pathfinding through furniture properly.

  • Fix create integration

2.3.2

by AlexNijjar on Jun 12, 2023
Download

2.3.2

by AlexNijjar on Jun 12, 2023
Download
  • Fix Cherry and Bamboo boards not being obtainable
  • Add Recipes for the chery and bamboo stuff

External resources



Project members

Terrarium

Owner

ThatGravyBoat

Bozo

CodexAdrian

Consultant

AlexNijjar

Developer

Kekie6

Member

Marc-IceBlade

Member


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