- Fixed dining bench tooltip.
- Tooltips will now dynamically adjust their size to fit the screen.
- Tooltips now require shift to be held to display.
- Added chest tag (#81).
- Fix fancy beds not working (#69)
- Tables now connect to other tables, desks and nightstands
- Add Sandstone trims (#35)
- Add cushion and sheet dye conversion recipes
- Fix benches being present in sheets tag
- Fix incorrect light blue and light gray sheet and cushion recipes (#66)
- When placing a cushion/sheet on furniture, you can now replace the existing cushion/sheet without having to take off the old one first
- Add hammer clarification tooltip to counters
- Small optimization to fancy painting rendering
- Fix dark oak palette to match vanilla
- Add bamboo and spruce pillar trim variants
- Fix corner trim having one side less thick (#68)
- Fix blockstate crash with some languages like Turkish by using
toLowerCase(Locale.ROOT)
- Fix pillar trims breaking without anchor block (#64)
- Fix containers not dropping contents (#65)
- Fix couch and metal bench shading (#63)
- Fix counter lighting (#63)
- Fix corner trim lighting
- Fix Nightstand, Desk, Side table, and Table z-fighting (#63)
Warning
This update introduces multiple breaking changes. Please back up you world before updating.
-
Shelves, counters, drawers, and cupboards have had a change in their id. Because of this, they will be deleted from the world and must be placed again. Make sure to remove inventory contents before updating.
-
Some furniture may lose some of their blockstates, thus may look weird and should be broken and placed again.
-
Furniture will lose any sheets/pillows attached to them.
-
Substantial performance improvements to all blocks. Furniture should now be as performant as normal blocks.
-
Removed boards. The reason they existed in the first place was to prevent recipe conflicts. If you're a pack dev, you may need to check for recipe conflicts now.
-
Redid all the recipes.
-
All furniture is now done via blockstates and block models. this allows them to be changed via resource packs.
-
Pillar trims now attach to block faces, allowing for both horizontal and vertical trims.
-
Trims now have proper voxel shapes.
-
Add more trim types.
-
Add better tooltips to make it more clear what's hammerable, what can hold cushions, and what can hold sheets.
-
Shelf variants are now controlled via hammer.
-
Fixed fancy bed incompatibility with better beds
-
Optimized fancy beds. Fancy beds are no longer block entities which improves their performance substantially, far beyond even vanilla beds.
-
Add highlight support to furniture. This improves the visual outline box of the furniture.
-
Add hammer sounds.
-
Fix crockery combos not dropping the item on the plate.
-
Counters now have inventories.
-
Fix cats not sleeping on fancy beds.
-
Fix villagers not sleeping on fancy beds. Fancy beds are now a villager POI. (Fabric only currently)
-
Fix mobs not pathfinding through furniture properly.
Warning
This update introduces multiple breaking changes. Please back up you world before updating.
-
Shelves, counters, drawers, and cupboards have had a change in their id. Because of this, they will be deleted from the world and must be placed again. Make sure to remove inventory contents before updating.
-
Some furniture may lose some of their blockstates, thus may look weird and should be broken and placed again.
-
Furniture will lose any sheets/pillows attached to them.
-
Substantial performance improvements to all blocks. Furniture should now be as permanant as normal blocks.
-
Removed boards. The reason they existed in the first place was to prevent recipe conflicts. If you're a pack dev, you may need to check for recipe conflicts now.
-
Redid all the recipes.
-
All furniture is now done via blockstates and block models. this allows them to be changed via resource packs.
-
Pillar trims now attach to block faces, allowing for both horizontal and vertical trims.
-
Trims now have proper voxel shapes.
-
Add more trim types.
-
Add better tooltips to make it more clear what's hammerable, what can hold cushions, and what can hold sheets.
-
Shelf variants are now controlled via hammer.
-
Fixed fancy bed incompatibility with better beds
-
Optimized fancy beds. Fancy beds are no longer block entities which improves their performance substantially, far beyond even vanilla beds.
-
Add highlight support to furniture. This improves the visual outline box of the furniture.
-
Add hammer sounds.
-
Fix crockery combos not dropping the item on the plate.
-
Counters now have inventories.
-
Fix cats not sleeping on fancy beds.
-
Fix villagers not sleeping on fancy beds. Fancy beds are now a villager POI. (Fabric only currently)
-
Fix mobs not pathfinding through furniture properly.
- Fix create integration
- Fix Cherry and Bamboo boards not being obtainable
- Add Recipes for the chery and bamboo stuff