All versions
3.3.0.11
Release
3.3.0.11last month 731
Compatibility
Minecraft: Java Edition
1.7.10
Platform
Forge
Supported environments
Client and server
Changes
3.2.8:
-Added ability to swap fire and ADS key
-Added per shell reloads for things like shotguns/single bullet weapo
3.2.9.1:
- Added an optional integration with Combatives, a separate movement and camera overhaul mod, enabling enhanced visual recoil effects with dynamic camera movement while preserving the standard recoil system when Combatives is not installed.
- Added a new recoil system with smoother recoil buildup, gradual recovery, and sustained crosshair climb, making automatic weapons feel more responsive and rewarding to control.
- Added new visual bullet impact effects to improve weapon feedback when rounds strike surfaces.
3.3.0.11:
Added 3d rendering compat for Back Tools with HMG guns.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tLB5NaAk:nbADGzwE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tLB5NaAk:nbADGzwE"
}

