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0.18.0
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Enable or disable mod features by entering the game command /gamerule xxx For example, entering "/gamerule hcsThirst false" will disable the thirst requirement. The specific gamerule names and their meanings are as follows:
| Gamerule Name | Description | Type |
|---|---|---|
| hcsDifficulty | Built-in difficulty level of the mod | Enum: relaxing, standard, challenging |
| hcsDisease | Diseases such as colds, parasites, etc. | Boolean |
| hcsMood | Mood effects such as panic, depression, etc. | Boolean |
| hcsNutrition | Nutrition mechanics such as phytonutrients | Boolean |
| hcsSanity | Sanity and hallucination mechanics | Boolean |
| hcsStamina | Limits on player physical stamina during movement | Boolean |
| hcsThirst | Drinking water requirement | Boolean |
| hcsTemperature | Whether the player is affected by environmental temperature | Boolean |
| hcsWetness | Whether immersion or rain causes wetness and the resulting body temperature drop |
Boolean |
| hcsSoulImpairment | Soul impairment (reduced maximum health after revival) | Boolean |
| hcsDarknessThreatening | Whether staying in complete darkness can cause death | Boolean |
| hcsDiggingConstraints | Restrictions on digging type and speed | Boolean |
| hcsHeavyLoading | Negative effects caused by player inventory weight | Boolean |
| hcsInjuryPunishment | Injury penalties: bleeding, fractures, pain, low health reducing attributes | Boolean |
| hcsFoodSpoilage | Whether food has a shelf life | Boolean |
| hcsFoodPoisoning | Whether food can cause poisoning | Boolean |
| hcsOxygenDeficiency | Whether lack of oxygen occurs when deep underground without photosynthetic plants nearby | Boolean |
| hcsSlowHealing | Whether health regeneration speed is reduced | Boolean |
| hcsBurningTimeLimits | Whether torches and campfires have limited burn time | Boolean |
| hcsZombieExtraHostility | Whether zombies can dig blocks and actively attack animals | Boolean |
| hcsCowKicking | Whether startled cows will retaliate | Boolean |
通过输入游戏指令/gamerule xxx实现对模组功能的启用与否 例如,输入/gamerule hcsThirst false即可禁用饮水需求。 具体gamerule名称及含义如下:
| gamerule名称 | 含义 | 类型 |
|---|---|---|
| hcsDifficulty | 模组内置的难度 | 枚举: relaxing, standard, challenging |
| hcsDisease | 疾病:感冒、寄生虫等 | 布尔值 |
| hcsMood | 情绪:恐慌、抑郁等 | 布尔值 |
| hcsNutrition | 营养:植物营养素等 | 布尔值 |
| hcsSanity | 理智及幻觉 | 布尔值 |
| hcsStamina | 玩家运动体力限制 | 布尔值 |
| hcsThirst | 饮水需求 | 布尔值 |
| hcsTemperature | 玩家是否受环境温度影响 | 布尔值 |
| hcsWetness | 浸水或下雨是否会淋湿 以及引发的体温降低效果 |
布尔值 |
| hcsSoulImpairment | 灵魂受损(复活后降低生命上限) | 布尔值 |
| hcsDarknessThreatening | 全黑环境下逗留是否会导致死亡 | 布尔值 |
| hcsDiggingConstraints | 挖掘的类型和速度限制 | 布尔值 |
| hcsHeavyLoading | 玩家背包负重带来的负面效果 | 布尔值 |
| hcsInjuryPunishment | 受伤惩罚:流血、骨折、疼痛、低血量降低玩家属性等 | 布尔值 |
| hcsFoodSpoilage | 食物是否有保质期 | 布尔值 |
| hcsFoodPoisoning | 食物是否会中毒 | 布尔值 |
| hcsOxygenDeficiency | 玩家处于洞穴深处,且附近缺乏能够光合作用的植物,是否会导致缺氧 | 布尔值 |
| hcsSlowHealing | 血量回复速度是否降低 | 布尔值 |
| hcsBurningTimeLimits | 火把、篝火燃烧时间是否有限 | 布尔值 |
| hcsZombieExtraHostility | 僵尸是否会挖掘方块、主动攻击动物 | 布尔值 |
| hcsCowKicking | 牛受惊是否会反击 | 布尔值 |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N0Q7g8Xn:c0KEO28K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N0Q7g8Xn:c0KEO28K"
}

