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0.17.0
Beta
Beta 0.17.0 (Experimental)2 years ago 1,528
Compatibility
Minecraft: Java Edition
1.19.4
Platform
Fabric
Supported environments
Client and server
Changes
- Fire and lighting update
- Torches
- Items: Crude Torches, Burning Crude Torches
- Torches have a burning time limit.
- Player-made torches are crude torches (added by the module) that will go out, burn out, and cannot be relit.
- Torches created in relics are original torches and will not go out.
- Torch extinguished
- Torches in the inventory will extinguish when the player is submerged in water.
- Torches that are left out in the open will go out when exposed to rain.
- Crafted torches are extinguished and require a fire bow or flint to ignite them
- Reduces the brightness of red stone torches to 4.
- Explosions, water rushes, etc. will destroy torches without dropping them.
- The Everlasting Bright Torch is crafted from Netherrack.
- Add Glowstone Torches
- Bonfire
- Bonfires are extinguished when freshly made and require a tool to ignite them.
- Firebow overhaul (textures, mechanics, recipes)
- Campfires can be lit with torches
- Campfires are not anti-gravity
- Building a fire drops stamina, hunger, and moisture
- Neighbouring campfires can be lit
- Add fire ploughs (slower to start fires than fire bows)
- Burning requires fuel (refer to btw)
- Brightness and flame size is affected by how much fuel is available
- When fuel is depleted, it is left as embers, and will carbonise and fail if you don't continue to add fuel to it
- Filling fuel: use fuel right click/throw at bonfire
- Soul bonfires are unaffected
- Soul bonfires are unaffected Soul bonfires are unaffected Soul bonfires are unaffected
- New bonfires: shaded bonfires, burned out bonfires.
- Campfires will ignite combustibles in the immediate vicinity.
- Torches
- Monsters
- Adjusted the damage of fireballs, zombies and skeleton arrows again.
- Increased the probability and penalty of food poisoning.
- Increased the attack range of tool-wielding enemies
- Optimisation
- Increased the probability of getting copper grains from digging gravel with a wooden shovel by 2%.
- Reduced the frequency of chicken feather-dropping
- Added a heart shot
- Changed the meat dropped by dead horses and donkeys to steak.
- Miscellaneous
- Repealed the setting that the maximum life limit is limited by experience level.
- Optimised the bug that copper pickaxe can't mine gold ore.
- Brightness of the game is locked to dim
- Heads up to rehydrate on rainy days
- Only one piece of meat can be roasted at a time
- 火源和照明更新
- 火把
- 物品:粗制火把、燃烧中的粗制火把
- 火把有燃烧时限
- 玩家制造的火把为粗制的火把(模组添加),会熄灭,烧没了作废,不能重新点燃
- 遗迹中生成的火把是原版的火把,不会熄灭
- 火把熄灭
- 当玩家浸入水中后,背包内的火把会熄灭
- 火把露天放置时,淋雨时会熄灭
- 合成出来的火把是熄灭的,需要火弓或打火石引燃
- 将红石火把的亮度降低为4
- 爆炸、水冲等会直接摧毁火把而不会掉落
- 永亮火把用地狱岩合成
- 添加萤石火把
- 篝火
- 刚做出来是熄灭的,需要工具引燃
- 火弓重做(贴图、机制、配方)
- 篝火可以用火把点燃
- 篝火不能反重力
- 生火掉耐力、饥饿值和水分
- 相邻的篝火可以点燃
- 添加火犁(引火较火弓更慢)
- 燃烧需要燃料(参考btw)
- 亮度、火焰大小受燃料多少影响
- 燃料耗尽后呈余烬状态,不继续添加燃料会碳化并失效
- 填充燃料:使用燃料右键/扔向篝火
- 灵魂篝火不受影响
- 精准采集的篝火在背包中有耐久
- 新篝火:阴燃的篝火、燃尽的篝火
- 篝火会引燃紧挨着的可燃物
- 火把
- 怪物方面
- 再次调整了火球、小僵尸和骷髅射箭的伤害
- 提高了食物中毒的概率,并加大了其惩罚
- 持工具敌怪攻击距离延长
- 优化
- 用木铲子挖沙砾出铜粒的概率提高了2%
- 降低了鸡毛的掉落频率
- 添加强心针
- 马和驴死亡掉的小肉改为牛排
- 其他
- 废除了最大生命上限受经验等级制约的设定
- 铜镐不能挖金矿石的bug优化
- 游戏亮度锁定为昏暗
- 雨天抬头补充水分
- 篝火一次只能烤制一块肉
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N0Q7g8Xn:l8TthHpx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N0Q7g8Xn:l8TthHpx"
}

