- Implement regeneration tracking
- Option to only restore max health that has been reduced by totem consumption
- Implement resetting cooldown and usage limit after player death
- This was previously not done at all, set the default config value to enable this
- Implement resetting max health to a specified value after player death
- By default, this is 0, meaning that no action is taken
- Implemented jsonlang plugin and reformatted/cleaned up en_us.json to JSON5 (en_us.json5)
- Increase data save frequency (whenever a player state is updated) to prevent data loss
- Implement regeneration tracking
- Option to only restore max health that has been reduced by totem consumption
- Implement resetting cooldown and usage limit after player death
- This was previously not done at all, set the default config value to enable this
- Implement resetting max health to a specified value after player death
- By default, this is 0, meaning that no action is taken
- Implemented jsonlang plugin and reformatted/cleaned up en_us.json to JSON5 (en_us.json5)
- Increase data save frequency (whenever a player state is updated) to prevent data loss