Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Logic1 - Zombies deal 5x damage to players. Logic2 - Zombies/Skeletons don't burn; spiders aggressively retarget the nearest player. Logic3 - Pickaxes can take extra durability damage when mining; cheaper tools suffer more. Logic4 - Arrows have a chance to explode on hitting a living entity. Logic5 - Ghasts shoot much faster; their fireball explosions are stronger. Logic6 - Zombies stuck near players break blocks in their path to reach them. Logic7 - Zombies place blocks under themselves to climb up toward players. Logic8 - Zombies may spawn with random permanent potion effects. Logic9 - Some zombies spawn with a random sword and a random subset of armor. Logic10 - Fire needs 5 left-clicks to extinguish; empty-hand clicks hurt the player. Logic11 - Skeleton arrows auto-aim toward the nearest valid player mid-flight. Logic12 - A portion of creepers spawn charged (via visual lightning strikes). Logic13 - Chests are capped: single 9 slots, double 18; ender chest 9 slots. Logic14 - When smelting completes, the furnace may explode near its position. Logic15 - Breaking hard blocks empty-handed may deal 1.5 hearts to the player. Logic16 - If spiders are nearby, periodically place a cobweb at the player's feet. Logic17 - Boats ridden by players randomly break after 15–30 seconds. Logic18 - During rain, primed TNT occasionally falls around players. Logic19 - Peaceful animals flee from nearby players (wolves excluded). Logic20 - Creepers periodically throw primed TNT at nearby players. Logic21 - Players must sleep for 60s; time is frozen to prevent skipping until morning set. Logic22 - On hard landings, create an explosion crater scaled by fall distance. Logic23 - Wild wolves auto-aggro; their hits can set players on fire briefly. Logic24 - Forces server difficulty to HARD and locks it. Logic25 - Boost hostile spawns near players (in darkness); zombies can spawn even in daylight. Logic26 - Only potions heal; each death reduces max hearts; golden apples fully restore. Logic27 - Hostile mobs sense and target the nearest player up to 150 blocks, ignoring walls. Logic28 - Entering a village may start a raid if none is nearby. Logic29 - Iron Golems are buffed and aggressively target players with extended melee reach. Logic30 - Air depletes faster underwater and regenerates slower; drowning hurts quicker. Logic31 - Random villagers refuse to trade; interactions are canceled. Logic32 - Hides XYZ/Block/Chunk lines from the F3 debug screen. Logic33 - Generates iron-bar spawner cages; bars/stone can be broken only by explosions. Logic34 - Blazes fire small fireballs at short intervals toward their target. Logic35 - On successful fishing, a hostile mob may spawn near the hook and get pulled to you. Logic36 - Builds a compact End platform (3x3 bedrock) and clears nearby space. Logic37 - The torch goes out after 5 minutes and can be lit with flint and steel. Logic38 - Locks brightness (gamma) to minimum and darkens nights further with an overlay. Logic39 - If a player stands still for >10s, they take periodic damage until moving. Logic40 - At night blocks can't be placed; melee works only with empty hand. Logic41 - With a 10% chance, a warden may spawn next to the player at night. Logic42 - If the player gets caught in the rain, he will receive damage of 0.5 health. Logic43 - Eating a regular apple may give Regeneration for 5s. Eating an enchanted golden apple gives Regeneration I for 50s, sets max HP to 40, and may grant Strength V for 30s. Logic44 - When certain mobs are killed, a Vex may appear. Logic45 - Every 10s, doors, trapdoors, or redstone lamps within 50 blocks may randomly toggle. Logic46 - If it is dark around the player, there is a small chance for an unextinguishable torch to appear. Logic47 - Champions try to break beds in player’s visible radius. If unreachable, they switch to the player. Logic48 - Explosions do not cause damage to hostile mobs. Logic49 - Improved bonus chest. Logic50 - Craft an enchanted apple by throwing 3 gold blocks and 1 golden apple into a specific place. Logic51 - Some tools can be enchanted by throwing an emerald into them. Max 3 enchantments per item.