- Update to 1.20.1
- Fix crash on first load without configs being generated
- Max armor damage is now configurable
- Added debug output for damage taken by armor
-
Corrected block position of structure, so structures will finally, hopefully behave according to the config properly
-
Set a max damage to armor durability of 6 so that mobs don't obliterate armor in higher areas.
-
Corrected damage boost to only boost base stats of mobs as originally intended
- Changed target for handling structures(Resolves a small issue with inconsistent config structure placement)
- Overhauled spawning logic(fixes carpet compat)
- Locate command will no longer report false structures.
- Minor Code cleanup/clarification
- Moved server-side mixins out of client(Fixes mod functionality on servers)
- Internal Class replacement of Pair(utilizes Minecraft's Pair implementation now)
- Extended Biome Config to include BiomePoint Replacements
- Fixed Dimension Overwrites always being false
Version 2.1a:
- Updated default config(speedBoost was saving healthboost's value)
Version 2.2:
-
fixed reflection(This is major as the mod was only working correctly in my workspace without it)
-
Appended debug output
-
Use fabric api for world tick
-
Fixed config default
Version 2.1a:
-
Fixes null pointer exception during spawn generation(Hopefully without any adverse side-effects)
-
Adds overworld support for difficulty override
Version 2.1:
- Config for dimension Overrides for the end and nether
- Efforts to make the mod thread-safe(Thanks ishland)
- Minor optimization in retrieving nearest outposts
Initial expansion release.
-
Outposts: Difficulty is now calculated based off the closest outpost. By default, spawn is the only outpost, but you can disable that and make as many unique outpost points as you want.
-
Biomes can be whitelisted based on a difficulty level
-
Mobs can be whitelisted based on a difficulty level Structures can be whitelisted based on a difficulty level
-
Ores can be whitelisted based on a difficulty level
-
A registry dump to get useful data while constructing difficulty regions
-
An api to calculate/override the difficulty of an area among other utilities.
CurseForge took so long to approve my upload, that I was able to finish 2.0 before 1.0 even went public... ;-; Modrinth seems chill :D
Initial Release


