Initial expansion release.
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Outposts: Difficulty is now calculated based off the closest outpost. By default, spawn is the only outpost, but you can disable that and make as many unique outpost points as you want.
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Biomes can be whitelisted based on a difficulty level
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Mobs can be whitelisted based on a difficulty level Structures can be whitelisted based on a difficulty level
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Ores can be whitelisted based on a difficulty level
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A registry dump to get useful data while constructing difficulty regions
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An api to calculate/override the difficulty of an area among other utilities.
CurseForge took so long to approve my upload, that I was able to finish 2.0 before 1.0 even went public... ;-; Modrinth seems chill :D