Tags
Creators
Details
2.0
Compatibility
Required content
Changes
Initial expansion release.
-
Outposts: Difficulty is now calculated based off the closest outpost. By default, spawn is the only outpost, but you can disable that and make as many unique outpost points as you want.
-
Biomes can be whitelisted based on a difficulty level
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Mobs can be whitelisted based on a difficulty level Structures can be whitelisted based on a difficulty level
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Ores can be whitelisted based on a difficulty level
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A registry dump to get useful data while constructing difficulty regions
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An api to calculate/override the difficulty of an area among other utilities.
CurseForge took so long to approve my upload, that I was able to finish 2.0 before 1.0 even went public... ;-; Modrinth seems chill :D
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tbKvQrYX:5SXFUdct"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tbKvQrYX:5SXFUdct"
}

