BARE WITH ME I HATE WRITING FOR PUBLIC RELEASES (someone please dm me if you wanna write these I am actually so bad at it)
Shredder Commit
Added and fully implemented Shredder
Added all battery items
Added all shredder blades
Added Thorium ore, shale, raw, & ingot
implemented the forge energy system
implemented new Watts energy system (It's a new energy system created by me to replace the old HE, I felt it'd be nicer to have a slightly more grounded energy system)
- 1 Wh (watt-hour) = 3600 J (currently hooked into mekanism joules (though mekJ and J are not the same**) to be the same, will be configurable in the future)
- 1 W = 1 J/s
- running a machine at 1 W for one hour will consume 1 Wh
- if you look up the relation between Wh and W for the real world, this is essentially the same but scaled down to minecraft time, meaning 1 W is 1 J per minecraft scaled second. one scaled second in minecraft = 0.27777... ticks, so after one tick, (W*3.6)/3600 = Wh consumed.
- 1 Wh = 1440 FE
- this will all likely change and be configurable in the future, I AM AWARE THAT THESE NUMBERS ARE HUGE AND RIDICULOUS- I may make them smaller later :3
created a new energy system dubbed "Watts/Watt-hours"
updated jei to support shredder
edited item entity radiation to radiate more when on the ground, (total item rads/2 instead of /10)
fixed a bug where all ores required an iron pickaxe or higher level to mine
fixed a bug where geiger-counter gui elements stopped displaying correctly
fixed a small spelling mistake in the printed geiger-counter data lines
fixed a bug where pistons could push burner press parts
fixed a bug where burner press structural parts were visible in jei
fixed a bug where dead grass was considered "glass" instead of "grass" (fml -_-)
updated burner press model positions
updated ko_kr.json by White on my discord <3
added ru_ru.json by intel.core.i9.13900k on my discord <3
1.8.10-alpha+1.20.1-47.2.20
First Public Release on Modrinth~
- Radiation System:
- Players and mobs accumulate radiation from the environment and inventories.
- Radiation causes lethal status effects and mutates mobs.
- Radiation is pocket-based, meaning sealed rooms prevent radiation leakage.
- Radiation is blocked by radiation resistant blocks depending on their density and thickness.
- Anything radioactive will contaminate the environment around it (excluding players).
- Players are capable of shielding themselves from radiation using hazmat suits and other armors with radiation resistance.
- Radioactive chunks decay blocks at a slow rate.
- Items:
- Metals: Uranium, Beryllium, and Titanium.
- Geiger Counter: Detects environmental and inventory radiation, as well as player resistance and all that fun stuff it used to.
- Reacher: When held, reduces the incoming radiation of the other hands held item by its square root.
- Iron Plate Stamp: For stamping iron into plates!
- Filters: All filter items. (excluding piss rag, I think that's all)
- Armors: (Updated textures and models!!)
- Hazmat: For radiation protection.
- Advanced Hazmat: For advanced radiation protection.
- High-Performance Hazmat: For high-performance radiation protection.
- M65 Gasmask: For when gas and other hazards are a concern. (don't forget your filter)
- Blocks:
- All the metal related blocks. (ore, raw, smelted, deepslate)
- Dead Grass
- Test Radiation Resistant Block
- Burner Press: fully implemented. (and solid ;3)
- Radiation Decontaminator: decontaminates you.
- Waste Block: it will radiate you muchly. (best stored behind multiple feet of concrete)
- Entities:
- Nuclear Creeper: No mushroom clouds yet, but there will be soon!
- Sounds:
- Geiger clicks.
- Burner Press stamps.
- what more could you ask for?
- Advancements:
- Technically all implemented, but not called, or written into en_us
- Yay, Radiation! (only one being used at this time)
- Client:
- JEI Integration