Bug fixes:
- Fixed an issue where indicators would render blank for
see through wallsmode
Bug fixes:
- Fixed an issue where hearts would render blank for normal mode (still broken for
see through wallsmode) - Fixed an issue where looking at an entity would make all entities of the same type show the same health
Updated to Minecraft 21.9.0
Updated to 1.21.6
Changes:
- Moved the
show through wallsoption to theVisibilitytab
Bug fixes:
- Fixed a bug where hearts didn't always show up through walls
Added features:
- Added option to see indicators through walls
- Added option to modify the opacity of the indicators
Fixed bugs:
- Fixed a crash on NeoForge
Updated to 1.21.5
Added Features:
- Damage Direction Indicator
- Displays an arrow around the player's crosshair when they take damage
- The indicator points in the direction the damage is coming from, helping the player quickly identify the source of the threat
- It is disabled by default, and needs to be enabled via the config
Bug fixes:
- Fixed a crash that happened while walking into an area with an Easy Mob Farm farm cube
Fixed bugs:
- Fixed a bug where the number indicator would always round to the nearest integer, while still appending a
.0. (example: 17.0 instead of 17.4)
Added features:
- There is now an option to set the number of decimal places for the number type indicator.
Changes
- Updated to 1.21.2+
- The armor indicator is now disabled by default when launching the mod for the first time
Bug fixes:
- Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.
Fixed bugs:
- Fixed an issue where hitting an entity would automatically cause it to be monitored (#11)
- Fixed an issue where using the /healthindicator monitor command on NeoForge would cause an error message to be displayed
- Note: The command still worked fine, the problem was with printing the command feedback to chat
Added features:
- Stop monitoring command (#11)
- Syntax:
/healthindicators stop-monitoring
- Syntax:
Added features:
- Health monitoring command
- Syntax: /healthindicator monitor <entity-name>
- This command allows you to monitor the health of a specific entity by having a GUI display its health.
- The display updates in real time
- Multi-loader jar.
- A single jar file can now be used for both Fabric and NeoForge versions.
Added features:
- You can now toggle between Whitelist Mode or Blacklist Mode.
- If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
- If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.
Fixed bugs:
- Fixed hearts flickering when holding down the
override all filtersbutton. - Fabric version did not have support for 1.21.0 listed.
Added
- 1.21.1 support
Fixed bugs
- The
within distancetoggle was not connected to theoverride playersanddistanceoptions. - Dependencies were not properly listed in fabric.mod.json.
Added
- 1.21.1 support
Fixed bugs
- The
within distancetoggle was not connected to theoverride playersanddistanceoptions. - Dependancies were not properly listed in fabric.mod.json.
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points. Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points.
Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Fixed bugs:
- Mod crashes when trying to open config screen in NeoForged 21.0.110+
- This was caused by NeoForge releasing a breaking change in how the config screen was generated.



