Tags
Creators
Details
hmh2-3.3.5_mc-1.21.1
Compatibility
Changes
Armor is Craftable, but is not dimensionally scaled so everything is subject to change. Armor also give armor points and is properly rendered and textured correctly again. Added Biome Balls. If you fish there is a change to get a Biome Ball of that Biome or a Biome of a similar temperature. you can use it by placing the ball of the ground and the nearby area will turn into that biome (This only affects the games persepective so placeing a desert ball in a snowy plains will still look like a snowy plains but will now spawn entities from the desert such as husk) Biome Balls can only be used in the overworld and in creative you can access the nether and end biomes but are not currently obtainable in survival.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JliTTexO:GlBpXff4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JliTTexO:GlBpXff4"
}

