1.2.8
Important Note
WARNING: Since the Enchanted Bayou biome and the previous structures have been removed, updating an existing world to this version may cause major issues. It’s strongly recommended to start a new world when updating to this release.
New Content
Items & Blocks
-
Mutavis: New mutation item that transforms specific plants:
- Blue Orchid → Spirit Bloom
- Tulip → Celestial Bloom
- Kelp → Siren Kelp
- Brown Mushroom → Dreamshroom
- Lily Pad → Lotus Flower
- Cactus → Saltsprout
- Also mutates blocks previously handled by Morphora (Snow Block → Blue Ice, Netherrack → Blackstone)
-
Purity Idol: Consumable item that removes curses from enchanted items when held with the target item
-
Throwable Sac Items:
- Purifying Sac: Creates lingering cloud that removes negative effects
- Foul Sac: Inflicts Poison II, Slowness II, and damage
- Frost Sac: Inflicts Weakness II and freezes targets
- (Cloud duration configurable for all sac items)
-
Athame: The Stone Dagger has been renamed and repurposed. It is now used to harvest Lotus Blossoms from Lotus Flowers for use in recipes, as well as to collect Resin from trees. The Lotus Flower block itself remains for decorative purposes and farming.
Mechanics & Systems
- Morphora Revamp: Now requires Mutavis to activate, mutates blocks in 6-block radius (configurable)
- Grimshade Block Entity Revamp: Now remains active after activation, causing Wither and Weakness I to all non-player mobs in large area
- Ghostveil Rework: Now grants invisibility when crouching
- New Advancements: Added comprehensive progression tracking system
- Herbalist Hut: New structure replacing Barren Hut and Bayou Hut, found in Swamp biome
Changes
World Generation
- Increased rarity of all overworld resources
- Adjusted natural spawn locations:
- Lotus Flowers now spawn in Swamps and Mangrove Swamps
- Cottonwood Trees spawn in Swamps
- Willow Trees spawn in Mangrove Swamps
- Nightshade Bush spawns in Dark Forest
- Pale Mushroom now spawns only in Mushroom Fields
- Witchweed now spawns only in Flower Forests
Blocks & Items
- Flammability: Added to all flammable blocks (wooden sets, flowers, etc.)
- Pale Mushroom Block: Now behaves like Pink Petals
- Brews: Duration increased to 4 minutes, stack size reduced to 4
- Witchweed: Now slows entities walking over it, became renewable (bonemealable on Infused Dirt)
- Lotus Flower: Now tied to purification, used in Purifying Sac and Purity Idol recipes, renewable via bonemeal
Recipes
- Elemental Nodes Simplified: Amethyst Shard + Element-related plant/fungi + Element-related item
- Weather Idols: Updated recipes with renamed idols
- Morphora: Recipe updated to follow same pool as Mutavis
- Purifying Salts revamped into Purifying Sac
Mechanics
- Celestial Infusion: Now requires Celestial Bloom to activate (consumed, turns into Dead Bush)
- Miner's Respite (formerly Anvil Harmony): Nearby anvils repaired by one stage when censer activates, grants Night Vision + Haste II while active
- Silk Moth: Movement goals tweaked for more natural behavior
Technical
- Revised tags for better mod compatibility
- Updated textures: Sunfire Tomato, Infused Dirt, Siren Kelp, and Brews
- (NeoForge) Added missing tree decorators: Catkin (Cottonwood Trees) and Silk Cocoons (Dark Oak Trees)
Removals
Content Removal
- Removed Enchanted Bayou biome and Terrablender dependency
- Removed Henbane decorative flower (experimental, may return)
- Removed Hexed Bulrush and Duckweed
- Removed Mossy Willow Wood block
- Removed Barren Hut and Bayou Hut structures
Feature Adjustments
- Disabled Sniffer digging up Ancient Seeds (temporarily, for Kelpweave Blade revamp)
- Ancient Seeds now only obtainable from Jungle Pyramids
Balance & Configuration
- Multiple effect durations and areas now configurable
- Sac cloud durations configurable
- Grimshade duration and effect area configurable
- Morphora mutation radius configurable
Bug Fixes
- Fixed incorrect file path for the Daybloom effect and corrected other effect colors.
- Fixed an issue that caused Leaves and the Dreamcatcher to use the wrong block properties (e.g., stone breaking sounds).
- Fixed an issue that prevented the Ghost Veil item from taking damage.
Changes
- Added natural spawning for the Barren Hut (Deserts) and Silk Moth (Dark Forests).
- Sneaking now prevents wall climbing with the Arachnid Grace effect.
- Added light emission to Potted Dreamshroom, Potted Celestial Bloom, Potted Pale Mushroom, Salt Lamp, Censer, and Rustic Oven.
- Added new model for the Silk Moth Entity spawn egg item.
Port to 1.21.1 - Noticeable Changes
- The Transmutation Ritual has been revamped and will now work like NeoForge 1.21.1.
- The Bayou Hut, which was previously found in the Enchanted Bayou, is no longer present (see why)
- The Parchment block has been removed.
- It also includes the Configuration file recently added in 1.20.1
Bug Fixes
- Removed a rogue file
img.png
which caused issues with Mipmaps. - Fixed issues related to the Verdant Grimoire which caused certain images to not be present.
- Fixed an issue that prevented Astrylis not to activate on Fabric.
Config Additions (Same as NeoForge)
- Added brewEffectDuration config to control the fixed duration (in ticks) of all Brew effects. Default: 4800 ticks (4 minutes).
- Added brewAmplifierBonus config to apply a flat amplifier modifier to all Brews. Default: 0.
- Added mandrakeScreamRadius config to control how far the Mandrake’s scream reaches. Default: 5.0 blocks.
- Added mandrakeStunDuration config to set how long the Mandrake’s scream stuns players. Default: 60 ticks (3 seconds).
- Added nautiliteDuration config to define how long Nautilite remains active. Default: 2400 ticks (2 minutes).
- Added nautiliteEffectRadius config to set the effect radius of Nautilite. Default: 16 blocks.
- Added windsongDuration config to define how long Windsong remains active. Default: 600 ticks (30 seconds).
- Added windsongEffectRadius config to control Windsong’s projectile deflection radius. Default: 6 blocks.
- Added astrylisDuration config to define how long Astrylis remains active. Default: 1200 ticks (1 minute).
- Added astrylisBonemealInterval config to set the time between Astrylis bonemeal pulses. Default: 240 ticks (12 seconds).
- Added censerEffectRadius config to define the radius of all Censer-based effects. Default: 16 blocks.
- Added censerEffectDuration config to control how long the Censer’s effect lasts when lit. Default: 7200 ticks (6 minutes).
- Added radius config to control the Dreamcatcher’s phantom detection range. Default: 16 blocks.
- Added phantomIgniteDuration config to define how long phantoms are set on fire by the Dreamcatcher. Default: 100 ticks (5 seconds).
Bug Fixes
- Fixed biome order cycle issues that could cause worldgen crashes.
- Fixed the Celestial Bloom entry in the Verdant Grimoire not displaying correctly.
Config Additions
- Added brewEffectDuration config to control the fixed duration (in ticks) of all Brew effects. Default: 4800 ticks (4 minutes).
- Added brewAmplifierBonus config to apply a flat amplifier modifier to all Brews. Default: 0.
- Added mandrakeScreamRadius config to control how far the Mandrake’s scream reaches. Default: 5.0 blocks.
- Added mandrakeStunDuration config to set how long the Mandrake’s scream stuns players. Default: 60 ticks (3 seconds).
- Added nautiliteDuration config to define how long Nautilite remains active. Default: 2400 ticks (2 minutes).
- Added nautiliteEffectRadius config to set the effect radius of Nautilite. Default: 16 blocks.
- Added windsongDuration config to define how long Windsong remains active. Default: 600 ticks (30 seconds).
- Added windsongEffectRadius config to control Windsong’s projectile deflection radius. Default: 6 blocks.
- Added astrylisDuration config to define how long Astrylis remains active. Default: 1200 ticks (1 minute).
- Added astrylisBonemealInterval config to set the time between Astrylis bonemeal pulses. Default: 240 ticks (12 seconds).
- Added censerEffectRadius config to define the radius of all Censer-based effects. Default: 16 blocks.
- Added censerEffectDuration config to control how long the Censer’s effect lasts when lit. Default: 7200 ticks (6 minutes).
- Added radius config to control the Dreamcatcher’s phantom detection range. Default: 16 blocks.
- Added phantomIgniteDuration config to define how long phantoms are set on fire by the Dreamcatcher. Default: 100 ticks (5 seconds).
New Features
- Celestial Blooms: A new herb found in Meadows, required for Celestial Rituals (formerly Moonlight Rituals).
Changes
- Celestial Rituals (previously Moonlight Rituals) now only require two Celestial Blooms planted near the Ritual Brazier.
- Moon Crystals renamed to Celestial Crystals. The Celestial Crystal Block's light emission has been reduced.
- Moon Berries renamed to Galeberries.
- Lunar Lily renamed to Astrylis. This plant now displays a message upon activation and informs the player that a Celestial Crystal is needed when using an incorrect item.
- Grimshade now transforms Candle Skulls into Wither Candle Skulls.
- Small Cauldron now supports
brewTime
andexperience
parameters. Defaults: standard brew time and 5.0 XP. Can be customized via datapacks. - Overfed Effect is now classified as a Neutral Effect.
- Ghost Ferns can now naturally generate in Dark Forest biomes.
Bug Fixes
- Reworked ticker system to ensure proper saving and loading for all enchanted plants.
- Mortar and Pestle now has the correct durability.