What's Changed
- Update zh_cn by @ChuijkYahus in https://github.com/arconyx/hexchanting/pull/7
Full Changelog: https://github.com/arconyx/hexchanting/compare/v1.1.2...v1.1.3
Fixes
- Don't double count media in inventory during cost simulation
- Relax Fabric Language Kotlin dependency, allowing for Quilt compatibility.
- Move chestplate trigger to earlier in damage application, so absorption doesn't bypass it.
Full Changelog: https://github.com/arconyx/hexchanting/compare/v1.1.1...v1.1.2
Testing In Production Edition
- Store arrow media on arrow instead of casting env
- Arrows can no longer be picked up after being fired
- Hex book unlocks on the hexcasting:root advancement
- Arrows push block pos instead of null when hitting a block.
Full Changelog: https://github.com/arconyx/hexchanting/compare/v1.1.0...v1.1.1
Breaking Changes
- Armour triggers have been changed. See below.
What's Changed
- Update zh_cn by ChuijkYahus in https://github.com/arconyx/hexchanting/pull/2
- Lower imbuing cost
- Arrows also cast when hitting a block, pushing null to the stack in place of the entity
- Add mod icon
- Give armour specialised triggers: On aggro (helmets), on death (leggings), on falling (boots). Chestplates continue to use the on damaged trigger
- Remove position from the iotas pushed by the chestplate trigger
- Armour trim support
- Add missing item tags to tools and swords
- Display a hexxy tooltip on imbued items.
Full Changelog: https://github.com/arconyx/hexchanting/compare/v1.0.1...v1.1.0