0.3.0+1.20.1
- 2025-04-22
Added
- New block: Splicing Table!
- Essentially a graphical text editor for hexes. Allows inserting, moving, and deleting iotas from lists; copying/pasting iotas to/from a secondary focus; drawing patterns with a staff at a specific position in a list; and copying hexes to your clipboard in
.hexpattern
format. - Amazing textures created by SamsTheNerd.
- Essentially a graphical text editor for hexes. Allows inserting, moving, and deleting iotas from lists; copying/pasting iotas to/from a secondary focus; drawing patterns with a staff at a specific position in a list; and copying hexes to your clipboard in
- New patterns:
- Debug Locator's Reflection: Pushes the index of the next iota to be evaluated.
- Cognitohazard Reflection: Pushes a cognitohazard iota to the stack, which halts debugging immediately if detected in a hex to be evaluated by a debugger.
- Added ru_ru translations, by JustS-js in #25.
- New dependency: IoticBlocks.
Changed
- Updated to Hex Casting 0.11.2.
- Updated zh_cn translations, by ChuijkYahus in #13, #17, and #31.
- Added a link to Setting up VSCode with HexDebug to the debugger book entry.
- Documented the ability to change debugger step modes ingame.
- Many internal refactors.
Fixed
- Fixed a bug where stepping the debug session would overwrite the displayed stack/ravenmind of an open non-Evaluator staff grid (#6).
- This was only a visual bug - no actual data was modified, and it would reset if you reopened the staff.
- Server config is now synced to clients on join.
- Fixed some potential networking-related race conditions.
- Fixed an internal exception when FrameEvaluate contains an empty list.
- Fixed a bug where Introspection, Retrospection, Consideration, and Evanition would be displayed incorrectly if drawn in non-default orientations.
Notes
- This update also contains a new undocumented block (Focus Holder). Please don't use this for anything important, as it'll probably be moved to a separate mod at some point.
- I likely will not be backporting this update to 1.19.2, due to the many GUI-related changes between that version and this one.
0.2.1+1.19.2
Changed
- The Debugger can now be used without VSCode being connected! The next evaluated iota is displayed above the hotbar each time the debugger stops (configurable).
- A message is now displayed if attempting to use an Evaluator when not debugging, instead of silently failing.
- Evaluators are now prevented from evaluating patterns after an Uncaught Mishap breakpoint is hit.
Fixed
- Evaluators were unable to cast any spells requiring media.
- Evaluator mishaps were unintentionally caught by the Uncaught Mishaps option, and did not apply side effects to the stack.
0.2.1+1.20.1
Changed
- The Debugger can now be used without VSCode being connected! The next evaluated iota is displayed above the hotbar each time the debugger stops (configurable).
- A message is now displayed if attempting to use an Evaluator when not debugging, instead of silently failing.
- Evaluators are now prevented from evaluating patterns after an Uncaught Mishap breakpoint is hit.
Fixed
- Evaluators were unable to cast any spells requiring media.
- When debugging, spells requiring media would fail if a Debugger was not in the hand that the debug session was started with.
- Evaluator mishaps were unintentionally caught by the Uncaught Mishaps option, and did not apply side effects to the stack.
0.2.0+1.19.2
Added
- New item: Evaluator!
- A staff that allows evaluating expressions in an ongoing debug session. The stack and ravenmind update to reflect the state of the Debugger whenever it changes.
- When the Evaluator's grid is cleared, the Debugger is reset to the state it was in just before the first pattern was drawn in the Evaluator.
- New config options:
- Open Debug Port: Whether or not a port should be opened. If false, the Debugger effectively becomes useless.
- Smart Debugger Sneak-Scroll: If a hex is not currently being debugged and a Debugger is in your main hand, prefer shift-scrolling whatever item is in your offhand (eg. a spellbook).
- This was already a feature; it's just configurable now.
Changed
- Moved some relatively unimportant log messages from INFO to DEBUG.
0.2.0+1.20.1
Added
- New item: Evaluator!
- A staff that allows evaluating expressions in an ongoing debug session. The stack and ravenmind update to reflect the state of the Debugger whenever it changes.
- When the Evaluator's grid is cleared, the Debugger is reset to the state it was in just before the first pattern was drawn in the Evaluator.
- New config options:
- Open Debug Port: Whether or not a port should be opened. If false, the Debugger effectively becomes useless.
- Smart Debugger Sneak-Scroll: If a hex is not currently being debugged and a Debugger is in your main hand, prefer shift-scrolling whatever item is in your offhand (eg. a spellbook).
- This was already a feature; it's just configurable now.
Changed
- Moved some relatively unimportant log messages from INFO to DEBUG.