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Update to 1.20

Nothing changed of note (Thank Mojang for the first time I can update my mod without rewriting it!).

Update to 1.19.3

Nothing changed of note.

Update to 1.19.2

As Mojang pulled a fast one on modders, this is unfortunately not compatible with 1.19.3. This will very likely be the only release for 1.19.2 specifically, as I will not be maintaining versions for every minor version of a Minecraft release.

1.18.2 Update!

HexLands is now on both Forge and Fabric, with a unified code base, to allow much more seamless maintenance of both mod loaders. Under the hood there are many changes to how this mod works, due to Mojang rewriting everything... AGAIN.

  • The overworld and nether both use similar styles of hexlands generation. Minecraft's "Biomes don't determine the terrain" philosophy does change how this looks, although the style is still similar to previous versions.
  • Height based borders are completely gone - this sort of mechanic just doesn't exist in 1.18 onwards to know what the "average height" of a biome is, since biomes themselves don't determine height directly. Hex borders are now uniformly distributed around sea level.
  • Explicit compatibility with biome mods that modify the overworld, nether, or end has been removed. However, there still should be fairly good implicit compatibility, as HexLands was able to switch to some vanilla call paths that should pick up other mods biome generation overhauls.

Nothing really changed, but you can now enjoy your hexagonal goodness in the glory of 1.17!

Changes

  • Add a config option, addEndSpikesToEndBiomes, which enables adding automatically adding the minecraft:end_spike feature to all End-type biomes.
    • This, when used with preserveMainEndIsland = false, provides an alternative method of still generating end spikes, while having the End consist entirely of hexagons.

External resources



Project members

alcatrazEscapee

Owner


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