Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
HexParse mod
Provides a pair of patterns and a set of commands to convert custom code into (pattern or literal) list iota; requires player to have a focus item in hand.
(Old KubeJS version HERE)
| Example Code | Example Iota | Example Iota (Colorful Nested) |
|---|---|---|
![]() |
![]() |
![]() |
The
highlight VSCode extension
has only basic functions, and needs to be put into "%USERPROFILE%\.vscode\extensions\hexParse_highlight" manually.
- HexParse mod
Supported IO Item Types
- Focuses
- Spell Books
- (1.20) Thought Knots
Commands added
Reading & Writing
/hexParse <code string> [rename]: parse input code into supported held item; optionalrenameargument to rename the item./hexParse read: read handheld item's iota, parse into code and show in chat window; the result will be copied when clicked./hexParse clipboard [rename]: read client clipboard text and parse into supported held item; optionalrenameargument to rename the item./hexParse clipboard_angles [rename]: same asclipboard, but only accept patterns input with raw angle string like"wedsaq"./hexParse share: (experimental) same asreadbut broadcasts iota's raw content and click-copy-able parsed code to every player in the server./hexParse read_hexbug: same asreadbut translates the result to the format used by discord HexBug's/patterns hexcommand. note: non-pattern constants and some old registry names still need to be handled manually/hexParse mind_stack ...: read/write iota from player's mind (staff casting VM)... peek: read the last iota inside mind stack; getsnullif stack is empty... push <code>: parse code and push into mind stack... push_clipboard: same as above, but code comes from clipboard
/hexParse property ...: (Hexcellularinterop) get/set data for PropertyIota; used property names all force-added leading_for security reason... read <propName>: read and parse from certain property... write <propName> <code>: write code into certain property... clipboard <propName>: same as above, but code comes from clipboard
Configs
/hexParse (macro/dialect) ...: edit client-saved code dialects (1-on-1 mapping, not starting with#) and macros ( mapped to code segments, starting with#)... list: list all saved macros/dialects.... define <key> <value>: define a macro/dialect mapping; could be fresh-new or overriding existed one.macro define_clipboard <key>: same as above, but only for macros, and reads player's clipboard... remove <key>: remove mapping entry with given key (if exists)
/hexParse conflict: conflict resolver for multiple patterns with same short name (ID path)- only enables in physical client (singleplayer, local multiplayer) or with OP permission
...or... list: list all short names pointed by multiple long IDs... list <short_name>: list all conflicting IDs under certain short name... set <short_name> <long_ID>: redirect certain short name to input pattern ID
Misc. & Helpers
/hexParse donate [amount]: donate custom amount of media to the nature. Pay if you feel guilty using this mod ::)/hexParse lehmer [...nums]: calculate lehmer code for given permutation (from ascending, e.g.0 1 2 3 4); input should be separated with space; the result number can be used for Swindler's Gambit.
OP-Only Commands
/hexParse unlock_great (unlockAll|lockAll|unlock <pattern id>|lock <pattern id>): controls great pattern unlocking process of current world by locking/unlocking all at once, or a single great pattern each execution.
Patterns added
code2focus: Equivalent to/hexParse clipboard(now not only focuses).focus2code: Equivalent to/hexParse read.remove_comments: Clears comment iotas from a (nested) list input.learn_patterns: Read handheld items and learns great pattern(s) inside.- (great spell)
compile: takes in a MoreIotas string iota, and parses it into a code list.
Introduction also written in HexParse Patterns section inside the book.
Supported expressions
see this file for all available symbols.
Misc. Features
- At each pattern's page, press
Shiftto display the pattern's registry ID
Available Configs
Limited great pattern parsing
When failing to parse restricted great spells from code to iota, the parser leaves a placeholder comment in-place, which can be read as original input later.
| Example |
|---|
![]() |
![]() |
The config entry ParseGreatSpells determines the mode this mod deals with great patterns.
Parsing iota with great patterns to code is not limited.
Normal Mode (by default): BY_SCROLL
All great patterns are restricted at first, and have to be unlocked by a Learn Great Patterns pattern after acquiring
certain items containing great patterns.
Easy Mode (by default before ver.0.7): ALL
Parsing is not limited, and great patterns can be used freely regardless of world exploration and looting progress.
Hard Mode: DISABLED
Parsing is not limited.
Other configs
| Entry | Type | Description |
|---|---|---|
| CommentParsingMode | enum |
how comments get parsed into iotasALL: including comment_%ss and /* */s & //s;MANUAL(default): only comment_%ss;DISABLED: no comments at all |
| IndentParsingMode | enum |
how indents get parsed into iotasALL(default): coding indents will be auto-converted into tab_%d;MANUAL: only tab_%ds accepted;DISABLED: no indents at all |
| MaxBlankLineCount | int |
how many continuous blank lines are allowed in parsed spell; excess ones will be ignored |
| ParserBaseCost | int |
Base cost for each iota (except comments/tabs) |
| ShowColorfulNested | bool |
Whether to colorize nested list (and intro/retros in 1.20) |
New iota: CommentIota
CommentIota displays string inside, and parses into a null iota (with id: "hexparse:comment") which executes doing
nothing.
Comment iotas includes text comments, line-breaks & indents, and unknown great spell placeholders.
When player holds Shift key, all comments will be hidden.
Future plans
- more complex tokenizer to replace simple regex queues
- legal number pattern generator








