Hextech Mod v0.1.0-alpha
Added
-
🥊 Atlas Gauntlets
- Custom texture implemented.
- Blocking mechanic: Reduces melee damage and cancels projectile damage when blocking.
- Dash ability via keybind (
R
by default). - 3x3 mining ability when held in offhand (for future synergy with tools).
- Special sound and particle effects when blocking.
-
🔨 Mercury Hammer
- Deals heavy melee damage.
- Fully craftable through a multi-step process (handle + head + template).
- Uses a new Smithing Template: MercuryHammerCombinerSmithingTemplate.
- Found in Ancient Cities or dropped by the Warden.
-
💎 Hextech Crystal Crafting Progression
- Unrefined Hextech Shard: Crafted with 4 Diamonds around an Amethyst Shard (plus shape).
- Unrefined Hextech Crystal: Crafted with 4 Shards around a Heart of the Sea (plus shape).
- Hextech Crystal: Created by throwing Unrefined Hextech Crystals on an activated Beacon.
- Crystal Activation Key: Default to
O
(changeable in controls).
Known Issues / Missing Features
- 🔧 Atlas Gauntlets cannot be crafted yet – recipe is still under design.
- 🎨 All Titanium-related items and blocks are using placeholder textures:
- Titanium Ore
- Titanium Ingot
- Titanium Block
- Titanium Ore Block
- Titanium Hammer Head
- MercuryHammerCombinerSmithingTemplate
- 🛠️ Mercury Hammer and Hextech Handle are still using placeholder models/textures.
- ⚠️ Mod is still in early development and major systems are subject to change.