
Hextech Armory
This first alpha version of the Hextech Mod adds the Atlas Gauntlets and Mercury Hammer with working mechanics like blocking, dashing, projectile negation, and heavy damage. The gauntlets also have 3x3 mining in offhand. Players can now start crafting Hext
Tags
Creators
Details
0.1.0-1.21.4
Compatibility
Changes
Hextech Mod v0.1.0-alpha
Added
-
๐ฅ Atlas Gauntlets
- Custom texture implemented.
- Blocking mechanic: Reduces melee damage and cancels projectile damage when blocking.
- Dash ability via keybind (
Rby default). - 3x3 mining ability when held in offhand (for future synergy with tools).
- Special sound and particle effects when blocking.
-
๐จ Mercury Hammer
- Deals heavy melee damage.
- Fully craftable through a multi-step process (handle + head + template).
- Uses a new Smithing Template: MercuryHammerCombinerSmithingTemplate.
- Found in Ancient Cities or dropped by the Warden.
-
๐ Hextech Crystal Crafting Progression
- Unrefined Hextech Shard: Crafted with 4 Diamonds around an Amethyst Shard (plus shape).
- Unrefined Hextech Crystal: Crafted with 4 Shards around a Heart of the Sea (plus shape).
- Hextech Crystal: Created by throwing Unrefined Hextech Crystals on an activated Beacon.
- Crystal Activation Key: Default to
O(changeable in controls).
Known Issues / Missing Features
- ๐ง Atlas Gauntlets cannot be crafted yet โ recipe is still under design.
- ๐จ All Titanium-related items and blocks are using placeholder textures:
- Titanium Ore
- Titanium Ingot
- Titanium Block
- Titanium Ore Block
- Titanium Hammer Head
- MercuryHammerCombinerSmithingTemplate
- ๐ ๏ธ Mercury Hammer and Hextech Handle are still using placeholder models/textures.
- โ ๏ธ Mod is still in early development and major systems are subject to change.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:feffaa58:P4HXCZJR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:feffaa58:P4HXCZJR"
}
