- Added a lot of new config options
- Side effect rates from embedded minds and Manifold Mind can now be individually modified
- The media discount from Manifold Mind can now be modified
- A certain hidden feature of the Induce Exhaustion spell can now be disabled
- When merging villagers, two instances of the exact same trade offer will now be merged into a single instance with twice as much in stock
- The Edified Workstation now drops when broken, and can be mined efficiently with an axe
- Added a proper texture for zombified Quiltminds, and prevented them from spawning naturally
- Fixed a bug that could trigger embedded mind side effects without having any minds
- Updated zh_cn translations (thanks ChuijkYahus!)
- You can now embed allays into your mind using the Imbuement Bed! This will provide a temporary 25% media discount on all casting you perform, though you may want to watch out for certain perceptual side effects...
- Normal embedded minds may also cause side effects of a similar nature, though at a greatly reduced rate
- Most side effects can be disabled via client config
- Added a new pattern to toggle the sound and particles from embedded mind casts
- Added a new pattern to make a villager go to sleep, mostly for use with the Imbuement Bed
- The fixes to the 'When teleporting' trigger from 1.2.3 now work properly, and also apply to the 'When velocity exceeds X' trigger
- Fixed a mod-interaction bug that allowed for actual sleeping in the Imbuement Bed
- Trying to program an embedded mind with a hex containing someone else's truename will now mishap
- Wasting a mind or merging two villagers will no longer log an error if there's no player nearby
- 'When teleporting' trigger no longer fires when mounting/dismounting or when getting in/out of bed
- Forge version now links to the GitHub issue tracker if it causes a crash
- Fixed a mysterious load-order issue on the Forge version
- Updated zh_cn translations again (thanks ChuijkYahus!)
- Even more internal cleanup
- Migrated to Architectury, so the mod now supports both Forge and Fabric!
- Added advancement for merging two villagers using the Imbuement Bed
- Minimum distance to fire 'When teleporting' trigger is now 1.5 blocks rather than 4
- Updated zh_cn translations (thanks ChuijkYahus!)
- More internal cleanup
- Added
/hierophantics addMind <player>
command to directly add an embedded mind to the target player - Added
/hierophantics disable <player>
command to disable the target player's minds - Added config option for the maximum number of embedded minds per player (default is 64)
- Dying will no longer disable your embedded minds if you don't have any minds
- 'When teleporting' trigger will no longer fire when entering or leaving dimensions with coordinate scaling
- 'When velocity exceeds X' trigger will no longer fire when teleporting or when respawning
- Villagers (except for nitwits) can now use the Imbuement Bed! Embedding a mind into a villager will:
- Increase the target's level by one, without needing any trading
- Transfer all of the available trades from the victim to the target
- Change the target's profession to Quiltmind, if the two professions don't match
- Added the Edified Workstation, which acts as a job site for Quiltmind villagers
- Creating an embedded mind from a named villager will now use that name instead of generating a random one
- 'When damaged' and 'When damaged by' triggers can no longer detect generic_kill damage (ie /kill)
- 'When damaged' and 'When damaged by' triggers now fire after the damage is applied rather than before, though they're still able to fire as you die
- Imbuement Bed is no longer bouncy, and no longer reduces fall damage
- Hierophantics book entry now links to the Hierophantic Patterns and Hierophantic Triggers entries
- Some trigger types now start their cast with a relevant iota on the stack
- Added advancements for embedding a mind, wasting a mind, and having one of each trigger type
- Casting Trigger Reflection: Damage Type as a non-player now produces a 'When damaged' trigger rather than Null
- 'When health drops below X' trigger no longer tries to fire if the health decrease killed you
- Mishap text for trying to examine a disabled mind is now slightly different if the mind isn't yours
- Added zh_cn translations (thanks ChuijkYahus!)
- Assorted internal cleanup
- Embedded mind casts now play the mishap sound if the spell mishaps
- Payload Purification and Trigger Purification now work properly on other players' minds
- Embedded minds will now throw a mishap if they get triggered while disabled after dying
- Iota tooltips now use translations instead of being hardcoded