Compatibility
Minecraft: Java Edition
1.21–1.21.3
Platforms
NeoForge
Supported environments
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Details
Hitbox API
Adding more common collider for Minecraft
- Oriented Bounding Box (OBB)
- Sphere
- Capsule
- Ray
- Compound
- Multiple collider can be combined into one.
- Composite collider can be nested.
How to Use
In any place where collision detection is needed, create a collider object and use the methods in ColliderUtil to determine if a collider has occurred.
For entities (Entity), you can achieve collider box caching by attaching HitboxDataAttachments#COLLISION. The cached collider can be rendered by pressing F3 + B. Note that this Data does not have a persistence implementation.
Performance
Testing Method
- JMH Benchmark
Testing Environment
- CPU: AMD R5 5600G
- Memory: 32GB
- JDK: Microsoft OpenJDK 21.0
Testing Settings
- Warm-up Rounds: 5
- Test Rounds: 5
Testing Items
- Collision detection of the same type of collider
Collider | Score | Error | Unit |
---|---|---|---|
Axis-Aligned Bounding Box | 3561837865.930 | 157982649.213 | ops/s |
Capsule | 22350681.198 | 238993.658 | ops/s |
Rotated Capsule | 16842309.523 | 103959.918 | ops/s |
Oriented Bounding Box | 5528493.224 | 64548.996 | ops/s |
Rotated Oriented Bounding Box | 4648963.750 | 111369.535 | ops/s |
Sphere | 119556589.705 | 1711146.560 | ops/s |
Note: Higher scores indicate better performance. Rotated means the collider is rotated and the relevant vectors are recalculated.